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vcmi/AI/Nullkiller/VCAI.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VCAI" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug-win32">
<Option platforms="Windows;" />
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="../" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Release-win32">
<Option platforms="Windows;" />
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/x86" />
<Option type="3" />
<Option compiler="gcc" />
<Compiler>
<Add option="-fomit-frame-pointer" />
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
<Add directory="../" />
<Add directory="$(#boost.lib32)" />
</Linker>
</Target>
<Target title="Debug-win64">
<Option platforms="Windows;" />
<Option output="../VCAI" imp_lib="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).a" def_file="$(TARGET_OUTPUT_DIR)$(TARGET_OUTPUT_BASENAME).def" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/x64" />
<Option type="3" />
<Option compiler="gnu_gcc_compiler_x64" />
<Compiler>
<Add option="-Og" />
<Add option="-g" />
</Compiler>
<Linker>
<Add directory="../" />
<Add directory="$(#boost.lib64)" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-pedantic" />
<Add option="-Wextra" />
<Add option="-Wall" />
<Add option="-std=gnu++11" />
<Add option="-fexceptions" />
<Add option="-Wpointer-arith" />
<Add option="-Wno-switch" />
<Add option="-Wno-sign-compare" />
<Add option="-Wno-unused-parameter" />
<Add option="-Wno-overloaded-virtual" />
<Add option="-DBOOST_THREAD_USE_LIB" />
<Add option="-DBOOST_SYSTEM_NO_DEPRECATED" />
<Add option="-D_WIN32_WINNT=0x0501" />
<Add option="-D_WIN32" />
<Add option="-DFL_CPP11" />
<Add directory="$(#boost.include)" />
<Add directory="../../include" />
<Add directory="../FuzzyLite/fuzzylite" />
</Compiler>
<Linker>
<Add option="-lFuzzyLite" />
<Add option="-lboost_system$(#boost.libsuffix)" />
<Add option="-lboost_thread$(#boost.libsuffix)" />
<Add option="-lboost_chrono$(#boost.libsuffix)" />
<Add option="-lVCMI_lib" />
<Add directory="../.." />
</Linker>
<Unit filename="AIUtility.cpp" />
<Unit filename="AIUtility.h" />
<Unit filename="AIhelper.cpp" />
<Unit filename="AIhelper.h" />
<Unit filename="BuildingManager.cpp" />
<Unit filename="BuildingManager.h" />
<Unit filename="FuzzyEngines.cpp" />
<Unit filename="FuzzyEngines.h" />
<Unit filename="FuzzyHelper.cpp" />
<Unit filename="FuzzyHelper.h" />
<Unit filename="Goals/AbstractGoal.cpp" />
<Unit filename="Goals/AbstractGoal.h" />
<Unit filename="Goals/AdventureSpellCast.cpp" />
<Unit filename="Goals/AdventureSpellCast.h" />
<Unit filename="Goals/Build.cpp" />
<Unit filename="Goals/Build.h" />
<Unit filename="Goals/BuildBoat.cpp" />
<Unit filename="Goals/BuildBoat.h" />
<Unit filename="Goals/BuildThis.cpp" />
<Unit filename="Goals/BuildThis.h" />
<Unit filename="Goals/BuyArmy.cpp" />
<Unit filename="Goals/BuyArmy.h" />
<Unit filename="Goals/CGoal.h" />
<Unit filename="Goals/ClearWayTo.cpp" />
<Unit filename="Goals/ClearWayTo.h" />
<Unit filename="Goals/CollectRes.cpp" />
<Unit filename="Goals/CollectRes.h" />
<Unit filename="Goals/CompleteQuest.cpp" />
<Unit filename="Goals/CompleteQuest.h" />
<Unit filename="Goals/Conquer.cpp" />
<Unit filename="Goals/Conquer.h" />
<Unit filename="Goals/DigAtTile.cpp" />
<Unit filename="Goals/DigAtTile.h" />
<Unit filename="Goals/Explore.cpp" />
<Unit filename="Goals/Explore.h" />
<Unit filename="Goals/FindObj.cpp" />
<Unit filename="Goals/FindObj.h" />
<Unit filename="Goals/GatherArmy.cpp" />
<Unit filename="Goals/GatherArmy.h" />
<Unit filename="Goals/GatherTroops.cpp" />
<Unit filename="Goals/GatherTroops.h" />
<Unit filename="Goals/GetArtOfType.cpp" />
<Unit filename="Goals/GetArtOfType.h" />
<Unit filename="Goals/Goals.h" />
<Unit filename="Goals/Invalid.h" />
<Unit filename="Goals/RecruitHero.cpp" />
<Unit filename="Goals/RecruitHero.h" />
<Unit filename="Goals/Trade.cpp" />
<Unit filename="Goals/Trade.h" />
<Unit filename="Goals/VisitHero.cpp" />
<Unit filename="Goals/VisitHero.h" />
<Unit filename="Goals/VisitObj.cpp" />
<Unit filename="Goals/VisitObj.h" />
<Unit filename="Goals/VisitTile.cpp" />
<Unit filename="Goals/VisitTile.h" />
<Unit filename="Goals/Win.cpp" />
<Unit filename="Goals/Win.h" />
<Unit filename="MapObjectsEvaluator.cpp" />
<Unit filename="MapObjectsEvaluator.h" />
<Unit filename="Pathfinding/AINodeStorage.cpp" />
<Unit filename="Pathfinding/AINodeStorage.h" />
<Unit filename="Pathfinding/AIPathfinder.cpp" />
<Unit filename="Pathfinding/AIPathfinder.h" />
<Unit filename="Pathfinding/AIPathfinderConfig.cpp" />
<Unit filename="Pathfinding/AIPathfinderConfig.h" />
<Unit filename="Pathfinding/Actions/BattleAction.cpp" />
<Unit filename="Pathfinding/Actions/BattleAction.h" />
<Unit filename="Pathfinding/Actions/BoatActions.cpp" />
<Unit filename="Pathfinding/Actions/BoatActions.h" />
<Unit filename="Pathfinding/Actions/ISpecialAction.h" />
<Unit filename="Pathfinding/Actions/TownPortalAction.cpp" />
<Unit filename="Pathfinding/Actions/TownPortalAction.h" />
<Unit filename="Pathfinding/PathfindingManager.cpp" />
<Unit filename="Pathfinding/PathfindingManager.h" />
<Unit filename="Pathfinding/Rules/AILayerTransitionRule.cpp" />
<Unit filename="Pathfinding/Rules/AILayerTransitionRule.h" />
<Unit filename="Pathfinding/Rules/AIMovementAfterDestinationRule.cpp" />
<Unit filename="Pathfinding/Rules/AIMovementAfterDestinationRule.h" />
<Unit filename="Pathfinding/Rules/AIMovementToDestinationRule.cpp" />
<Unit filename="Pathfinding/Rules/AIMovementToDestinationRule.h" />
<Unit filename="Pathfinding/Rules/AIPreviousNodeRule.cpp" />
<Unit filename="Pathfinding/Rules/AIPreviousNodeRule.h" />
<Unit filename="ResourceManager.cpp" />
<Unit filename="ResourceManager.h" />
<Unit filename="SectorMap.cpp" />
<Unit filename="SectorMap.h" />
<Unit filename="StdInc.h">
<Option compile="1" />
<Option weight="0" />
</Unit>
<Unit filename="VCAI.cpp" />
<Unit filename="VCAI.h" />
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>