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vcmi/CObjectHandler.cpp

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#include "stdafx.h"
#include "CObjectHandler.h"
#include "CGameInfo.h"
#include "CGeneralTextHandler.h"
void CObjectHandler::loadObjects()
{
int ID=0;
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("OBJNAMES.TXT");
int it=0;
while (it<buf.length()-1)
{
CObject nobj;
CGeneralTextHandler::loadToIt(nobj.name,buf,it,3);
objects.push_back(nobj);
}
}