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vcmi/mapeditor/PlayerSelectionDialog.h

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/*
* PlayerSelectionDialog.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <QDialog>
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#include <QVBoxLayout>
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#include "../lib/constants/EntityIdentifiers.h"
class QCheckBox;
class MainWindow;
/// Dialog shown when a hero cannot be placed as NEUTRAL.
/// Allows the user to select a valid player via checkboxes,
/// or using the existing keyboard shortcuts from MainWindow's player QActions.
class PlayerSelectionDialog : public QDialog
{
Q_OBJECT
public:
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explicit PlayerSelectionDialog(MainWindow * mainWindow = nullptr);
PlayerColor getSelectedPlayer() const;
private slots:
void onCheckboxToggled(bool checked);
private:
std::vector<QCheckBox *> checkboxes;
PlayerColor selectedPlayer;
QFont font;
QVBoxLayout mainLayout;
QVBoxLayout checkboxLayout;
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bool defaultCheckedSet = false;
void setupDialogComponents();
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void addCheckbox(QAction * checkboxAction, PlayerColor player, bool isEnabled);
};