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vcmi/mapeditor/mainwindow.cpp

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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QApplication.h>
#include <QFileDialog>
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#include <QFile>
#include <QMessageBox>
#include <QFileInfo>
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#include "../lib/VCMIDirs.h"
#include "../lib/VCMI_Lib.h"
#include "../lib/logging/CBasicLogConfigurator.h"
#include "../lib/CConfigHandler.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/GameConstants.h"
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#include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
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#include "CGameInfo.h"
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#include "maphandler.h"
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static CBasicLogConfigurator * logConfig;
void init()
{
loadDLLClasses();
const_cast<CGameInfo*>(CGI)->setFromLib();
logGlobal->info("Initializing VCMI_Lib");
}
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
//configure logging
const boost::filesystem::path logPath = VCMIDirs::get().userCachePath() / "VCMI_Editor_log.txt";
console = new CConsoleHandler();
logConfig = new CBasicLogConfigurator(logPath, console);
logConfig->configureDefault();
logGlobal->info("The log file will be saved to %s", logPath);
//init
preinitDLL(::console);
settings.init();
// Initialize logging based on settings
logConfig->configure();
logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
// Some basic data validation to produce better error messages in cases of incorrect install
auto testFile = [](std::string filename, std::string message) -> bool
{
if (CResourceHandler::get()->existsResource(ResourceID(filename)))
return true;
logGlobal->error("Error: %s was not found!", message);
return false;
};
if(!testFile("DATA/HELP.TXT", "Heroes III data") ||
!testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
{
QApplication::quit();
}
conf.init();
logGlobal->info("Loading settings");
CGI = new CGameInfo(); //contains all global informations about game (texts, lodHandlers, map handler etc.)
init();
if(!testFile("DATA/new-menu/Background.png", "Cannot find file"))
{
QApplication::quit();
}
//now let's try to draw
auto resPath = *CResourceHandler::get()->getResourceName(ResourceID("DATA/new-menu/Background.png"));
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);
scene->addPixmap(QPixmap(QString::fromStdString(resPath.native())));
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_actionOpen_triggered()
{
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auto filename = QFileDialog::getOpenFileName(this, tr("Open Image"), QString::fromStdString(VCMIDirs::get().userCachePath().native()), tr("Homm3 Files (*.vmap *.h3m)"));
if(filename.isNull())
return;
QFileInfo fi(filename);
std::string fname = fi.fileName().toStdString();
std::string fdir = fi.dir().path().toStdString();
ResourceID resId("MAPS/" + fname, EResType::MAP);
if(!CResourceHandler::get()->existsResource(resId))
{
QMessageBox::information(this, "Failed to open map", "Only map folder is supported");
return;
}
CMapService mapService;
try
{
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map = mapService.loadMap(resId);
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}
catch(const std::exception & e)
{
QMessageBox::critical(this, "Failed to open map", e.what());
}
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const int tileSize = 32;
mapHandler.map = map.get();
mapHandler.init();
QPixmap pixmap(32 * map->width, 32 * map->height);
QPainter painter(&pixmap);
for(int j = 0; j < map->height; ++j)
{
for(int i = 0; i < map->width; ++i)
{
auto img = mapHandler.drawTileTerrain(map->getTile(int3(1, 1, 0)));
if(!img)
continue;
painter.drawImage(i * 32, j * 32, *img);
}
}
scene->clear();
scene->addPixmap(pixmap);
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}