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vcmi/lib/logging/CBasicLogConfigurator.h

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/*
* CBasicLogConfigurator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../CConsoleHandler.h"
class CConsoleHandler;
class JsonNode;
/// The class CBasicLogConfigurator reads log properties from settings.json and
/// sets up the logging system. Make sure that you use the same configurator object to
/// initialize the whole logging system. If you don't do so, the log file will be overwritten/truncated.
class DLL_LINKAGE CBasicLogConfigurator
{
public:
CBasicLogConfigurator(boost::filesystem::path filePath, CConsoleHandler * const console);
/// Configures the logging system by parsing the logging settings. It adds the console target and the file target to the global logger.
/// Doesn't throw, but logs on success or fault.
void configure();
/// Configures a default logging system by adding the console target and the file target to the global logger.
void configureDefault();
/// Removes all targets from the global logger.
void deconfigure();
private:
// Gets ELogLevel enum from string. (Should be moved to CLogger as a separate function?)
// Throws: std::runtime_error
static ELogLevel::ELogLevel getLogLevel(const std::string & level);
// Gets EConsoleTextColor enum from strings. (Should be moved to CLogger as a separate function?)
// Throws: std::runtime_error
static EConsoleTextColor::EConsoleTextColor getConsoleColor(const std::string & colorName);
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boost::filesystem::path filePath;
CConsoleHandler * console;
bool appendToLogFile;
};