mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
48 lines
1.1 KiB
C
48 lines
1.1 KiB
C
|
/*
|
||
|
* Heal.h, part of VCMI engine
|
||
|
*
|
||
|
* Authors: listed in file AUTHORS in main folder
|
||
|
*
|
||
|
* License: GNU General Public License v2.0 or later
|
||
|
* Full text of license available in license.txt file, in main folder
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include "UnitEffect.h"
|
||
|
#include "../../GameConstants.h"
|
||
|
|
||
|
struct BattleUnitsChanged;
|
||
|
|
||
|
namespace spells
|
||
|
{
|
||
|
namespace effects
|
||
|
{
|
||
|
|
||
|
class Heal : public UnitEffect
|
||
|
{
|
||
|
public:
|
||
|
Heal();
|
||
|
virtual ~Heal();
|
||
|
|
||
|
void apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const override;
|
||
|
|
||
|
protected:
|
||
|
void apply(int64_t value, BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const;
|
||
|
|
||
|
bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
|
||
|
void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
|
||
|
|
||
|
private:
|
||
|
EHealLevel healLevel;
|
||
|
EHealPower healPower;
|
||
|
|
||
|
int32_t minFullUnits;
|
||
|
|
||
|
void prepareHealEffect(int64_t value, BattleUnitsChanged & pack, RNG & rng, const Mechanics * m, const EffectTarget & target) const;
|
||
|
};
|
||
|
|
||
|
}
|
||
|
}
|