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vcmi/server/ServerSpellCastEnvironment.h

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/*
* ServerSpellCastEnvironment.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
2024-03-29 07:48:52 +02:00
#pragma once
#include "../lib/spells/ISpellMechanics.h"
class CGameHandler;
class ServerSpellCastEnvironment : public SpellCastEnvironment
{
public:
ServerSpellCastEnvironment(CGameHandler * gh);
~ServerSpellCastEnvironment() = default;
void complain(const std::string & problem) override;
bool describeChanges() const override;
vstd::RNG * getRNG() override;
void apply(CPackForClient & pack) override;
void apply(BattleLogMessage & pack) override;
void apply(BattleStackMoved & pack) override;
void apply(BattleUnitsChanged & pack) override;
void apply(SetStackEffect & pack) override;
void apply(StacksInjured & pack) override;
void apply(BattleObstaclesChanged & pack) override;
void apply(CatapultAttack & pack) override;
const CMap * getMap() const override;
const CGameInfoCallback * getCb() const override;
bool moveHero(ObjectInstanceID hid, int3 dst, EMovementMode mode) override;
void createBoat(const int3 & visitablePosition, BoatId type, PlayerColor initiator) override;
void genericQuery(Query * request, PlayerColor color, std::function<void(std::optional<int32_t>)> callback) override;
private:
CGameHandler * gh;
};