2021-05-16 13:38:26 +02:00
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/*
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2021-05-16 13:39:18 +02:00
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* CompleteQuest.cpp, part of VCMI engine
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2021-05-16 13:38:26 +02:00
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CompleteQuestBehavior.h"
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#include "CaptureObjectsBehavior.h"
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#include "../VCAI.h"
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#include "../AIhelper.h"
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#include "../../../lib/mapping/CMap.h" //for victory conditions
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#include "../../../lib/CPathfinder.h"
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extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<VCAI> ai;
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extern FuzzyHelper * fh;
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using namespace Goals;
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std::string CompleteQuest::toString() const
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{
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return "Complete quest " + questToString();
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}
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TGoalVec CompleteQuest::decompose() const
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{
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/*TGoalVec solutions;
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auto quests = cb->getMyQuests();
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for(auto & q : quests)
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{
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if(q.quest->missionType == CQuest::MISSION_NONE
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|| q.quest->progress == CQuest::COMPLETE)
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{
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continue;
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}
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vstd::concatenate(solutions, getQuestTasks());
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}
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return solutions;*/
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logAi->debug("Trying to realize quest: %s", questToString());
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if(q.obj && (q.obj->ID == Obj::BORDER_GATE || q.obj->ID == Obj::BORDERGUARD))
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{
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return missionKeymaster();
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}
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switch(q.quest->missionType)
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{
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case CQuest::MISSION_ART:
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return missionArt();
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case CQuest::MISSION_HERO:
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return missionHero();
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case CQuest::MISSION_ARMY:
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return missionArmy();
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case CQuest::MISSION_RESOURCES:
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return missionResources();
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case CQuest::MISSION_KILL_HERO:
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case CQuest::MISSION_KILL_CREATURE:
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return missionDestroyObj();
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case CQuest::MISSION_PRIMARY_STAT:
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return missionIncreasePrimaryStat();
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case CQuest::MISSION_LEVEL:
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return missionLevel();
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case CQuest::MISSION_PLAYER:
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if(ai->playerID.getNum() != q.quest->m13489val)
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logAi->debug("Can't be player of color %d", q.quest->m13489val);
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break;
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case CQuest::MISSION_KEYMASTER:
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return missionKeymaster();
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} //end of switch
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return TGoalVec();
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}
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bool CompleteQuest::operator==(const CompleteQuest & other) const
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{
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return q.quest->qid == other.q.quest->qid;
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}
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std::string CompleteQuest::questToString() const
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{
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if(q.quest->missionType == CQuest::MISSION_NONE)
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return "inactive quest";
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MetaString ms;
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q.quest->getRolloverText(ms, false);
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return ms.toString();
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}
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TGoalVec CompleteQuest::tryCompleteQuest() const
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{
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TGoalVec solutions;
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auto tasks = CaptureObjectsBehavior(q.obj).decompose(); //TODO: choose best / free hero from among many possibilities?
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for(auto task : tasks)
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{
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if(task->hero && q.quest->checkQuest(task->hero.get()))
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{
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solutions.push_back(task);
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}
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}
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return solutions;
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}
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TGoalVec CompleteQuest::missionArt() const
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{
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TGoalVec solutions = tryCompleteQuest();
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if(!solutions.empty())
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return solutions;
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/*for(auto art : q.quest->m5arts)
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{
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solutions.push_back(sptr(GetArtOfType(art))); //TODO: transport?
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}*/
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return solutions;
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}
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TGoalVec CompleteQuest::missionHero() const
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{
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TGoalVec solutions = tryCompleteQuest();
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if(solutions.empty())
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{
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//rule of a thumb - quest heroes usually are locked in prisons
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return CaptureObjectsBehavior().ofType(Obj::PRISON).decompose();
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}
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return solutions;
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}
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TGoalVec CompleteQuest::missionArmy() const
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{
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TGoalVec solutions = tryCompleteQuest();
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if(!solutions.empty())
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return solutions;
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/*
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for(auto creature : q.quest->m6creatures)
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{
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solutions.push_back(sptr(GatherTroops(creature.type->idNumber, creature.count)));
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}*/
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return solutions;
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}
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TGoalVec CompleteQuest::missionIncreasePrimaryStat() const
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{
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return tryCompleteQuest();
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}
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TGoalVec CompleteQuest::missionLevel() const
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{
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return tryCompleteQuest();
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}
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TGoalVec CompleteQuest::missionKeymaster() const
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{
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TGoalVec solutions = tryCompleteQuest();
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if(solutions.empty())
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{
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return CaptureObjectsBehavior().ofType(Obj::KEYMASTER, q.obj->subID).decompose();
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}
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return solutions;
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}
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TGoalVec CompleteQuest::missionResources() const
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{
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TGoalVec solutions;
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/*auto heroes = cb->getHeroesInfo(); //TODO: choose best / free hero from among many possibilities?
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if(heroes.size())
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{
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if(q.quest->checkQuest(heroes.front())) //it doesn't matter which hero it is
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{
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return solutions;// ai->ah->howToVisitObj(q.obj);
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}
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else
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{
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for(int i = 0; i < q.quest->m7resources.size(); ++i)
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{
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if(q.quest->m7resources[i])
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solutions.push_back(sptr(CollectRes(i, q.quest->m7resources[i])));
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}
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}
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}
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else
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{
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solutions.push_back(sptr(Goals::RecruitHero())); //FIXME: checkQuest requires any hero belonging to player :(
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}*/
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return solutions;
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}
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TGoalVec CompleteQuest::missionDestroyObj() const
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{
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auto obj = cb->getObjByQuestIdentifier(q.quest->m13489val);
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if(!obj)
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return CaptureObjectsBehavior(q.obj).decompose();
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if(obj->ID == Obj::HERO)
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{
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auto relations = cb->getPlayerRelations(ai->playerID, obj->tempOwner);
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//if(relations == PlayerRelations::SAME_PLAYER)
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//{
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// auto heroToProtect = cb->getHero(obj->id);
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// //solutions.push_back(sptr(GatherArmy().sethero(heroToProtect)));
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//}
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//else
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if(relations == PlayerRelations::ENEMIES)
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{
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return CaptureObjectsBehavior(obj).decompose();
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}
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}
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return TGoalVec();
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}
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