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// CMT.cpp : Defines the entry point for the console application.
//
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# include "StdInc.h"
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# include <boost/filesystem/operations.hpp>
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# include <SDL_mixer.h>
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# include "UIFramework/SDL_Extensions.h"
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# include "CGameInfo.h"
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# include "mapHandler.h"
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# include "../lib/Filesystem/CResourceLoader.h"
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# include "CPreGame.h"
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# include "CCastleInterface.h"
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# include "../lib/CConsoleHandler.h"
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# include "UIFramework/CCursorHandler.h"
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# include "../lib/CGameState.h"
# include "../CCallback.h"
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# include "CPlayerInterface.h"
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# include "CAdvmapInterface.h"
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# include "../lib/CBuildingHandler.h"
# include "CVideoHandler.h"
# include "../lib/CHeroHandler.h"
# include "../lib/CCreatureHandler.h"
# include "../lib/CSpellHandler.h"
# include "CMusicHandler.h"
# include "CVideoHandler.h"
# include "CDefHandler.h"
# include "../lib/CGeneralTextHandler.h"
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# include "Graphics.h"
# include "Client.h"
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# include "../lib/CConfigHandler.h"
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# include "../lib/Connection.h"
# include "../lib/VCMI_Lib.h"
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# include "../lib/VCMIDirs.h"
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# include "../lib/NetPacks.h"
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# include "CMessage.h"
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# include "../lib/CModHandler.h"
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# include "../lib/CObjectHandler.h"
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# include "../lib/CArtHandler.h"
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# include "../lib/CScriptingModule.h"
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# include "../lib/GameConstants.h"
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# include "UIFramework/CGuiHandler.h"
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# ifdef _WIN32
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# include "SDL_syswm.h"
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# endif
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# include "../lib/CDefObjInfoHandler.h"
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# include "../lib/UnlockGuard.h"
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# if __MINGW32__
# undef main
# endif
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namespace po = boost : : program_options ;
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/*
* CMT . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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std : : string NAME_AFFIX = " client " ;
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std : : string NAME = GameConstants : : VCMI_VERSION + std : : string ( " ( " ) + NAME_AFFIX + ' ) ' ; //application name
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CGuiHandler GH ;
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static CClient * client = NULL ;
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SDL_Surface * screen = NULL , //main screen surface
* screen2 = NULL , //and hlp surface (used to store not-active interfaces layer)
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* screenBuf = screen ; //points to screen (if only advmapint is present) or screen2 (else) - should be used when updating controls which are not regularly redrawed
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static boost : : thread * mainGUIThread ;
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std : : queue < SDL_Event > events ;
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boost : : mutex eventsM ;
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static bool gOnlyAI = false ;
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//static bool setResolution = false; //set by event handling thread after resolution is adjusted
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static bool ermInteractiveMode = false ; //structurize when time is right
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void processCommand ( const std : : string & message ) ;
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static void setScreenRes ( int w , int h , int bpp , bool fullscreen , bool resetVideo = true ) ;
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void dispose ( ) ;
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void playIntro ( ) ;
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static void listenForEvents ( ) ;
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//void requestChangingResolution();
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void startGame ( StartInfo * options , CConnection * serv = NULL ) ;
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# ifndef _WIN32
# ifndef _GNU_SOURCE
# define _GNU_SOURCE
# endif
# include <getopt.h>
# endif
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void startGameFromFile ( const std : : string & fname )
{
if ( fname . size ( ) & & boost : : filesystem : : exists ( fname ) )
{
StartInfo si ;
CLoadFile out ( fname ) ;
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if ( ! out . sfile | | ! * out . sfile )
{
tlog1 < < " Failed to open startfile, falling back to the main menu! \n " ;
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GH . curInt = CGPreGame : : create ( ) ;
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return ;
}
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out > > si ;
while ( GH . topInt ( ) )
GH . popIntTotally ( GH . topInt ( ) ) ;
startGame ( & si ) ;
}
}
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void init ( )
{
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CStopWatch tmh , pomtime ;
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tlog0 < < " \t Initializing minors: " < < pomtime . getDiff ( ) < < std : : endl ;
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//initializing audio
// Note: because of interface button range, volume can only be a
// multiple of 11, from 0 to 99.
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CCS - > soundh = new CSoundHandler ;
CCS - > soundh - > init ( ) ;
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CCS - > soundh - > setVolume ( settings [ " general " ] [ " sound " ] . Float ( ) ) ;
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CCS - > musich = new CMusicHandler ;
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CCS - > musich - > init ( ) ;
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CCS - > musich - > setVolume ( settings [ " general " ] [ " music " ] . Float ( ) ) ;
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tlog0 < < " \t Initializing sound: " < < pomtime . getDiff ( ) < < std : : endl ;
tlog0 < < " Initializing screen and sound handling: " < < tmh . getDiff ( ) < < std : : endl ;
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loadDLLClasses ( ) ;
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const_cast < CGameInfo * > ( CGI ) - > setFromLib ( ) ;
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CCS - > soundh - > initCreaturesSounds ( CGI - > creh - > creatures ) ;
CCS - > soundh - > initSpellsSounds ( CGI - > spellh - > spells ) ;
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tlog0 < < " Initializing VCMI_Lib: " < < tmh . getDiff ( ) < < std : : endl ;
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pomtime . getDiff ( ) ;
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CCS - > curh = new CCursorHandler ;
CCS - > curh - > initCursor ( ) ;
CCS - > curh - > show ( ) ;
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tlog0 < < " Screen handler: " < < pomtime . getDiff ( ) < < std : : endl ;
pomtime . getDiff ( ) ;
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graphics = new Graphics ( ) ;
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graphics - > loadHeroAnims ( ) ;
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tlog0 < < " \t Main graphics: " < < tmh . getDiff ( ) < < std : : endl ;
tlog0 < < " Initializing game graphics: " < < tmh . getDiff ( ) < < std : : endl ;
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CMessage : : init ( ) ;
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tlog0 < < " Message handler: " < < tmh . getDiff ( ) < < std : : endl ;
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//CPG = new CPreGame(); //main menu and submenus
//tlog0<<"Initialization CPreGame (together): "<<tmh.getDif()<<std::endl;
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}
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static void prog_version ( void )
{
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printf ( " %s \n " , GameConstants : : VCMI_VERSION . c_str ( ) ) ;
printf ( " data directory: %s \n " , GameConstants : : DATA_DIR . c_str ( ) ) ;
printf ( " library directory: %s \n " , GameConstants : : LIB_DIR . c_str ( ) ) ;
printf ( " binary directory: %s \n " , GameConstants : : BIN_DIR . c_str ( ) ) ;
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}
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static void prog_help ( const po : : options_description & opts )
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{
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printf ( " %s - A Heroes of Might and Magic 3 clone \n " , GameConstants : : VCMI_VERSION . c_str ( ) ) ;
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printf ( " Copyright (C) 2007-2012 VCMI dev team - see AUTHORS file \n " ) ;
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printf ( " This is free software; see the source for copying conditions. There is NO \n " ) ;
printf ( " warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. \n " ) ;
printf ( " \n " ) ;
printf ( " Usage: \n " ) ;
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std : : cout < < opts ;
// printf(" -h, --help display this help and exit\n");
// printf(" -v, --version display version information and exit\n");
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}
# ifdef _WIN32
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int _tmain ( int argc , _TCHAR * argv [ ] )
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# elif defined(__APPLE__)
int SDL_main ( int argc , char * argv [ ] )
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# else
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int main ( int argc , char * * argv )
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# endif
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{
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# ifdef __APPLE__
// Correct working dir executable folder (not bundle folder) so we can use executable relative pathes
std : : string executablePath = argv [ 0 ] ;
std : : string workDir = executablePath . substr ( 0 , executablePath . rfind ( ' / ' ) ) ;
chdir ( workDir . c_str ( ) ) ;
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// Check that game data is prepared. Otherwise run vcmibuilder helper application
FILE * check = fopen ( ( GVCMIDirs . UserPath + " /game_data_prepared " ) . c_str ( ) , " r " ) ;
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if ( check = = NULL ) {
system ( " open ./vcmibuilder.app " ) ;
return 0 ;
}
fclose ( check ) ;
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# endif
tlog0 < < " Starting... " < < std : : endl ;
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po : : options_description opts ( " Allowed options " ) ;
opts . add_options ( )
( " help,h " , " display help and exit " )
( " version,v " , " display version information and exit " )
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( " battle,b " , po : : value < std : : string > ( ) , " runs game in duel mode (battle-only " )
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( " start " , po : : value < std : : string > ( ) , " starts game from saved StartInfo file " )
( " onlyAI " , " runs without GUI, all players will be default AI " )
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( " oneGoodAI " , " puts one default AI and the rest will be EmptyAI " )
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( " autoSkip " , " automatically skip turns in GUI " )
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( " disable-video " , " disable video player " )
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( " nointro,i " , " skips intro movies " ) ;
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po : : variables_map vm ;
if ( argc > 1 )
{
try
{
po : : store ( po : : parse_command_line ( argc , argv , opts ) , vm ) ;
}
catch ( std : : exception & e )
{
tlog1 < < " Failure during parsing command-line options: \n " < < e . what ( ) < < std : : endl ;
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}
}
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po : : notify ( vm ) ;
if ( vm . count ( " help " ) )
{
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prog_help ( opts ) ;
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return 0 ;
}
if ( vm . count ( " version " ) )
{
prog_version ( ) ;
return 0 ;
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}
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//Set environment vars to make window centered. Sometimes work, sometimes not. :/
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putenv ( ( char * ) " SDL_VIDEO_WINDOW_POS " ) ;
putenv ( ( char * ) " SDL_VIDEO_CENTERED=1 " ) ;
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// Have effect on X11 system only (Linux).
// For whatever reason in fullscreen mode SDL takes "raw" mouse input from DGA X11 extension
// (DGA = Direct graphics access). Because this is raw input (before any speed\acceleration proceesing)
// it may result in very small \ very fast mouse when game in fullscreen mode
putenv ( ( char * ) " SDL_VIDEO_X11_DGAMOUSE=0 " ) ;
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CStopWatch total , pomtime ;
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std : : cout . flags ( std : : ios : : unitbuf ) ;
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logfile = new std : : ofstream ( ( GVCMIDirs . UserPath + " /VCMI_Client_log.txt " ) . c_str ( ) ) ;
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console = new CConsoleHandler ;
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* console - > cb = boost : : bind ( & processCommand , _1 ) ;
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console - > start ( ) ;
atexit ( dispose ) ;
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tlog0 < < " Creating console and logfile: " < < pomtime . getDiff ( ) < < std : : endl ;
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preinitDLL ( : : console , logfile ) ;
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settings . init ( ) ;
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conf . init ( ) ;
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tlog0 < < " Loading settings: " < < pomtime . getDiff ( ) < < std : : endl ;
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tlog0 < < NAME < < std : : endl ;
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srand ( time ( NULL ) ) ;
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CCS = new CClientState ;
CGI = new CGameInfo ; //contains all global informations about game (texts, lodHandlers, map handler etc.)
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if ( SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO ) )
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{
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tlog1 < < " Something was wrong: " < < SDL_GetError ( ) < < std : : endl ;
exit ( - 1 ) ;
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}
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atexit ( SDL_Quit ) ;
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const JsonNode & video = settings [ " video " ] ;
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const JsonNode & res = video [ " screenRes " ] ;
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//something is really wrong...
if ( res [ " width " ] . Float ( ) < 100 | | res [ " height " ] . Float ( ) < 100 )
{
tlog0 < < " Fatal error: failed to load settings! \n " ;
tlog0 < < " Possible reasons: \n " ;
tlog0 < < " \t Corrupted local configuration file at " < < GVCMIDirs . UserPath < < " /config/settings.json \n " ;
tlog0 < < " \t Missing or corrupted global configuration file at " < < GameConstants : : DATA_DIR < < " /config/defaultSettings.json \n " ;
tlog0 < < " VCMI will now exit... \n " ;
exit ( EXIT_FAILURE ) ;
}
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setScreenRes ( res [ " width " ] . Float ( ) , res [ " height " ] . Float ( ) , video [ " bitsPerPixel " ] . Float ( ) , video [ " fullscreen " ] . Bool ( ) ) ;
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tlog0 < < " \t Initializing screen: " < < pomtime . getDiff ( ) < < std : : endl ;
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// Initialize video
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# if DISABLE_VIDEO
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CCS - > videoh = new CEmptyVideoPlayer ;
# else
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if ( ! vm . count ( " disable-video " ) )
CCS - > videoh = new CVideoPlayer ;
else
CCS - > videoh = new CEmptyVideoPlayer ;
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# endif
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tlog0 < < " \t Initializing video: " < < pomtime . getDiff ( ) < < std : : endl ;
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//we can properly play intro only in the main thread, so we have to move loading to the separate thread
boost : : thread loading ( init ) ;
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if ( ! vm . count ( " battle " ) & & ! vm . count ( " nointro " ) )
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playIntro ( ) ;
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SDL_FillRect ( screen , NULL , 0 ) ;
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CSDL_Ext : : update ( screen ) ;
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loading . join ( ) ;
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tlog0 < < " Initialization of VCMI (together): " < < total . getDiff ( ) < < std : : endl ;
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if ( ! vm . count ( " battle " ) )
{
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gOnlyAI = vm . count ( " onlyAI " ) ;
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Settings session = settings . write [ " session " ] ;
session [ " autoSkip " ] . Bool ( ) = vm . count ( " autoSkip " ) ;
session [ " oneGoodAI " ] . Bool ( ) = vm . count ( " oneGoodAI " ) ;
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std : : string fileToStartFrom ; //none by default
if ( vm . count ( " start " ) )
fileToStartFrom = vm [ " start " ] . as < std : : string > ( ) ;
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if ( fileToStartFrom . size ( ) & & boost : : filesystem : : exists ( fileToStartFrom ) )
startGameFromFile ( fileToStartFrom ) ; //ommit pregame and start the game using settings from fiel
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else
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{
if ( fileToStartFrom . size ( ) )
{
tlog3 < < " Warning: cannot find given file to start from ( " < < fileToStartFrom
< < " ). Falling back to main menu. \n " ;
}
GH . curInt = CGPreGame : : create ( ) ; //will set CGP pointer to itself
}
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}
else
{
StartInfo * si = new StartInfo ( ) ;
si - > mode = StartInfo : : DUEL ;
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si - > mapname = vm [ " battle " ] . as < std : : string > ( ) ;
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si - > playerInfos [ 0 ] . color = 0 ;
si - > playerInfos [ 1 ] . color = 1 ;
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startGame ( si ) ;
}
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mainGUIThread = new boost : : thread ( & CGuiHandler : : run , boost : : ref ( GH ) ) ;
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listenForEvents ( ) ;
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return 0 ;
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}
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void printInfoAboutIntObject ( const CIntObject * obj , int level )
{
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tlog4 < < std : : string ( level , ' \t ' ) ;
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tlog4 < < typeid ( * obj ) . name ( ) < < " *** " ;
if ( obj - > active )
{
# define PRINT(check, text) if (obj->active & CIntObject::check) tlog4 << text
PRINT ( LCLICK , ' L ' ) ;
PRINT ( RCLICK , ' R ' ) ;
PRINT ( HOVER , ' H ' ) ;
PRINT ( MOVE , ' M ' ) ;
PRINT ( KEYBOARD , ' K ' ) ;
PRINT ( TIME , ' T ' ) ;
PRINT ( GENERAL , ' A ' ) ;
PRINT ( WHEEL , ' W ' ) ;
PRINT ( DOUBLECLICK , ' D ' ) ;
# undef PRINT
}
else
tlog4 < < " inactive " ;
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tlog4 < < " at " < < obj - > pos . x < < " x " < < obj - > pos . y ;
tlog4 < < " ( " < < obj - > pos . w < < " x " < < obj - > pos . h < < " ) \n " ;
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BOOST_FOREACH ( const CIntObject * child , obj - > children )
printInfoAboutIntObject ( child , level + 1 ) ;
}
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void processCommand ( const std : : string & message )
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{
std : : istringstream readed ;
readed . str ( message ) ;
std : : string cn ; //command name
readed > > cn ;
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if ( LOCPLINT & & LOCPLINT - > cingconsole )
LOCPLINT - > cingconsole - > print ( message ) ;
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if ( ermInteractiveMode )
{
if ( cn = = " exit " )
{
ermInteractiveMode = false ;
return ;
}
else
{
if ( client & & client - > erm )
client - > erm - > executeUserCommand ( message ) ;
tlog0 < < " erm> " ;
}
}
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else if ( message = = std : : string ( " die, fool " ) )
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{
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exit ( EXIT_SUCCESS ) ;
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}
else if ( cn = = " erm " )
{
ermInteractiveMode = true ;
tlog0 < < " erm> " ;
}
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else if ( cn = = std : : string ( " activate " ) )
{
int what ;
readed > > what ;
switch ( what )
{
case 0 :
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GH . topInt ( ) - > activate ( ) ;
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break ;
case 1 :
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adventureInt - > activate ( ) ;
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break ;
case 2 :
LOCPLINT - > castleInt - > activate ( ) ;
break ;
}
}
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else if ( cn = = " redraw " )
{
GH . totalRedraw ( ) ;
}
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else if ( cn = = " screen " )
{
tlog0 < < " Screenbuf points to " ;
if ( screenBuf = = screen )
tlog1 < < " screen " ;
else if ( screenBuf = = screen2 )
tlog1 < < " screen2 " ;
else
tlog1 < < " ?!? " ;
tlog1 < < std : : endl ;
SDL_SaveBMP ( screen , " Screen_c.bmp " ) ;
SDL_SaveBMP ( screen2 , " Screen2_c.bmp " ) ;
}
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else if ( cn = = " save " )
{
std : : string fname ;
readed > > fname ;
client - > save ( fname ) ;
}
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else if ( cn = = " load " )
{
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// TODO: this code should end the running game and manage to call startGame instead
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std : : string fname ;
readed > > fname ;
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client - > loadGame ( fname ) ;
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} /*
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else if ( cn = = " resolution " | | cn = = " r " )
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{
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if ( LOCPLINT )
{
tlog1 < < " Resolution can be set only before starting the game. \n " ;
return ;
}
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std : : map < std : : pair < int , int > , config : : GUIOptions > : : iterator j ;
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int i = 1 ;
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tlog4 < < " Available screen resolutions: \n " ;
for ( j = conf . guiOptions . begin ( ) ; j ! = conf . guiOptions . end ( ) ; j + + )
tlog4 < < i + + < < " . " < < j - > first . first < < " x " < < j - > first . second < < std : : endl ;
tlog4 < < " Type number from 1 to " < < i - 1 < < " to set appropriate resolution or 0 to cancel. \n " ;
std : : cin > > i ;
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if ( i < 0 | | i > conf . guiOptions . size ( ) | | std : : cin . bad ( ) | | std : : cin . fail ( ) )
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{
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std : : cin . clear ( ) ;
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tlog1 < < " Invalid resolution ID! Not a number between 0 and " < < conf . guiOptions . size ( ) < < " . No settings changed. \n " ;
}
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else if ( ! i )
{
return ;
}
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else
{
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auto j = conf . guiOptions . begin ( ) ;
std : : advance ( j , i - 1 ) ; //move j to the i-th resolution info
const int w = j - > first . first , h = j - > first . second ;
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Settings screen = settings . write [ " video " ] [ " screenRes " ] ;
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screen [ " width " ] . Float ( ) = w ;
screen [ " height " ] . Float ( ) = h ;
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conf . SetResolution ( screen [ " width " ] . Float ( ) , screen [ " height " ] . Float ( ) ) ;
tlog0 < < " Screen resolution set to " < < ( int ) screen [ " width " ] . Float ( ) < < " x "
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< < ( int ) screen [ " height " ] . Float ( ) < < " . It will be applied afters game restart. \n " ;
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}
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} */
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else if ( message = = " get txt " )
{
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tlog0 < < " Command accepted. \t " ;
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boost : : filesystem : : create_directory ( " Extracted_txts " ) ;
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auto iterator = CResourceHandler : : get ( ) - > getIterator ( [ ] ( const ResourceID & ident )
{
return ident . getType ( ) = = EResType : : TEXT & & boost : : algorithm : : starts_with ( ident . getName ( ) , " DATA/ " ) ;
} ) ;
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std : : string basePath = CResourceHandler : : get ( ) - > getResourceName ( ResourceID ( " DATA " ) ) + " /Extracted_txts/ " ;
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while ( iterator . hasNext ( ) )
{
std : : ofstream file ( basePath + iterator - > getName ( ) + " .TXT " ) ;
auto text = CResourceHandler : : get ( ) - > loadData ( * iterator ) ;
file . write ( ( char * ) text . first . get ( ) , text . second ) ;
+ + iterator ;
}
tlog0 < < " \r Extracting done :) \n " ;
tlog0 < < " Extracted files can be found in " < < basePath < < " directory \n " ;
2008-09-17 13:18:22 +03:00
}
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else if ( cn = = " crash " )
{
int * ptr = NULL ;
* ptr = 666 ;
//disaster!
}
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else if ( cn = = " onlyai " )
{
gOnlyAI = true ;
}
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else if ( cn = = " ai " )
{
VLC - > IS_AI_ENABLED = ! VLC - > IS_AI_ENABLED ;
tlog4 < < " Current AI status: " < < ( VLC - > IS_AI_ENABLED ? " enabled " : " disabled " ) < < std : : endl ;
}
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else if ( cn = = " mp " & & adventureInt )
{
if ( const CGHeroInstance * h = dynamic_cast < const CGHeroInstance * > ( adventureInt - > selection ) )
tlog0 < < h - > movement < < " ; max: " < < h - > maxMovePoints ( true ) < < " / " < < h - > maxMovePoints ( false ) < < std : : endl ;
}
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else if ( cn = = " bonuses " )
{
tlog0 < < " Bonuses of " < < adventureInt - > selection - > getHoverText ( ) < < std : : endl
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< < adventureInt - > selection - > getBonusList ( ) < < std : : endl ;
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tlog0 < < " \n Inherited bonuses: \n " ;
TCNodes parents ;
adventureInt - > selection - > getParents ( parents ) ;
BOOST_FOREACH ( const CBonusSystemNode * parent , parents )
{
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tlog0 < < " \n Bonuses from " < < typeid ( * parent ) . name ( ) < < std : : endl < < parent - > getBonusList ( ) < < std : : endl ;
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}
}
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else if ( cn = = " not dialog " )
{
LOCPLINT - > showingDialog - > setn ( false ) ;
}
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else if ( cn = = " gui " )
{
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BOOST_FOREACH ( const IShowActivatable * child , GH . listInt )
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{
if ( const CIntObject * obj = dynamic_cast < const CIntObject * > ( child ) )
printInfoAboutIntObject ( obj , 0 ) ;
else
tlog4 < < typeid ( * obj ) . name ( ) < < std : : endl ;
}
}
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else if ( cn = = " tell " )
{
std : : string what ;
int id1 , id2 ;
readed > > what > > id1 > > id2 ;
if ( what = = " hs " )
{
BOOST_FOREACH ( const CGHeroInstance * h , LOCPLINT - > cb - > getHeroesInfo ( ) )
if ( h - > type - > ID = = id1 )
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if ( const CArtifactInstance * a = h - > getArt ( static_cast < ArtifactPosition : : ArtifactPosition > ( id2 ) ) )
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tlog4 < < a - > nodeName ( ) ;
}
}
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else if ( cn = = " set " )
2011-05-25 16:11:03 +03:00
{
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std : : string what , value ;
readed > > what ;
Settings conf = settings . write [ " session " ] [ what ] ;
readed > > value ;
if ( value = = " on " )
conf - > Bool ( ) = true ;
else if ( value = = " off " )
conf - > Bool ( ) = false ;
2011-05-25 16:11:03 +03:00
}
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else if ( cn = = " sinfo " )
{
std : : string fname ;
readed > > fname ;
if ( fname . size ( ) & & SEL )
{
CSaveFile out ( fname ) ;
out < < SEL - > sInfo ;
}
}
else if ( cn = = " start " )
{
std : : string fname ;
readed > > fname ;
startGameFromFile ( fname ) ;
}
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else if ( cn = = " unlock " )
{
std : : string mxname ;
readed > > mxname ;
if ( mxname = = " pim " & & LOCPLINT )
LOCPLINT - > pim - > unlock ( ) ;
}
2012-09-29 13:59:43 +03:00
else if ( cn = = " setBattleAI " )
{
std : : string fname ;
readed > > fname ;
tlog0 < < " Will try loading that AI to see if it is correct name... \n " ;
2013-01-20 15:06:49 +03:00
try
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{
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if ( auto ai = CDynLibHandler : : getNewBattleAI ( fname ) ) //test that given AI is indeed available... heavy but it is easy to make a typo and break the game
{
delete ai ;
Settings neutralAI = settings . write [ " server " ] [ " neutralAI " ] ;
neutralAI - > String ( ) = fname ;
tlog0 < < " Setting changed, from now the battle ai will be " < < fname < < " ! \n " ;
}
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}
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catch ( std : : exception & e )
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{
2013-01-20 15:06:49 +03:00
tlog3 < < " Failed opening " < < fname < < " : " < < e . what ( ) < < std : : endl ;
tlog3 < < " Setting not changes, AI not found or invalid! \n " ;
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}
}
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else if ( client & & client - > serv & & client - > serv - > connected & & LOCPLINT ) //send to server
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{
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boost : : unique_lock < boost : : recursive_mutex > un ( * LOCPLINT - > pim ) ;
LOCPLINT - > cb - > sendMessage ( message ) ;
2008-10-19 02:20:48 +03:00
}
2009-04-14 15:47:09 +03:00
}
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//plays intro, ends when intro is over or button has been pressed (handles events)
void playIntro ( )
{
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if ( CCS - > videoh - > openAndPlayVideo ( " 3DOLOGO.SMK " , 60 , 40 , screen , true ) )
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{
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CCS - > videoh - > openAndPlayVideo ( " AZVS.SMK " , 60 , 80 , screen , true ) ;
2009-06-24 09:56:36 +03:00
}
}
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void dispose ( )
{
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if ( console )
delete console ;
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delete logfile ;
2009-06-23 11:14:49 +03:00
}
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//used only once during initialization
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static void setScreenRes ( int w , int h , int bpp , bool fullscreen , bool resetVideo )
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{
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// VCMI will only work with 2, 3 or 4 bytes per pixel
2011-12-14 00:23:17 +03:00
vstd : : amax ( bpp , 16 ) ;
vstd : : amin ( bpp , 32 ) ;
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// Try to use the best screen depth for the display
2009-07-16 02:58:47 +03:00
int suggestedBpp = SDL_VideoModeOK ( w , h , bpp , SDL_SWSURFACE | ( fullscreen ? SDL_FULLSCREEN : 0 ) ) ;
if ( suggestedBpp = = 0 )
{
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tlog1 < < " Error: SDL says that " < < w < < " x " < < h < < " resolution is not available! \n " ;
return ;
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}
2009-08-22 16:59:15 +03:00
bool bufOnScreen = ( screenBuf = = screen ) ;
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if ( suggestedBpp ! = bpp )
2009-07-16 02:58:47 +03:00
{
2012-05-18 20:35:46 +03:00
tlog2 < < " Note: SDL suggests to use " < < suggestedBpp < < " bpp instead of " < < bpp < < " bpp " < < std : : endl ;
2009-07-16 02:58:47 +03:00
}
2012-02-24 23:41:14 +03:00
//For some reason changing fullscreen via config window checkbox result in SDL_Quit event
if ( resetVideo )
{
if ( screen ) //screen has been already initialized
SDL_QuitSubSystem ( SDL_INIT_VIDEO ) ;
SDL_InitSubSystem ( SDL_INIT_VIDEO ) ;
}
2009-07-16 02:58:47 +03:00
if ( ( screen = SDL_SetVideoMode ( w , h , suggestedBpp , SDL_SWSURFACE | ( fullscreen ? SDL_FULLSCREEN : 0 ) ) ) = = NULL )
{
tlog1 < < " Requested screen resolution is not available ( " < < w < < " x " < < h < < " x " < < suggestedBpp < < " bpp) \n " ;
2012-04-22 10:32:45 +03:00
throw std : : runtime_error ( " Requested screen resolution is not available \n " ) ;
2009-05-17 07:14:30 +03:00
}
2009-08-22 16:59:15 +03:00
tlog0 < < " New screen flags: " < < screen - > flags < < std : : endl ;
2009-04-14 15:47:09 +03:00
if ( screen2 )
SDL_FreeSurface ( screen2 ) ;
screen2 = CSDL_Ext : : copySurface ( screen ) ;
SDL_EnableUNICODE ( 1 ) ;
SDL_WM_SetCaption ( NAME . c_str ( ) , " " ) ; //set window title
SDL_ShowCursor ( SDL_DISABLE ) ;
2010-02-20 15:24:38 +02:00
SDL_EnableKeyRepeat ( SDL_DEFAULT_REPEAT_DELAY , SDL_DEFAULT_REPEAT_INTERVAL ) ;
2009-08-22 16:59:15 +03:00
2009-11-28 19:21:54 +02:00
# ifdef _WIN32
SDL_SysWMinfo wm ;
SDL_VERSION ( & wm . version ) ;
int getwm = SDL_GetWMInfo ( & wm ) ;
if ( getwm = = 1 )
{
int sw = GetSystemMetrics ( SM_CXSCREEN ) ,
sh = GetSystemMetrics ( SM_CYSCREEN ) ;
RECT curpos ;
GetWindowRect ( wm . window , & curpos ) ;
int ourw = curpos . right - curpos . left ,
ourh = curpos . bottom - curpos . top ;
SetWindowPos ( wm . window , 0 , ( sw - ourw ) / 2 , ( sh - ourh ) / 2 , 0 , 0 , SWP_NOZORDER | SWP_NOSIZE ) ;
}
else
{
tlog3 < < " Something went wrong, getwm= " < < getwm < < std : : endl ;
tlog3 < < " SDL says: " < < SDL_GetError ( ) < < std : : endl ;
tlog3 < < " Window won't be centered. \n " ;
}
# endif
//TODO: centering game window on other platforms (or does the environment do their job correctly there?)
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screenBuf = bufOnScreen ? screen : screen2 ;
2012-05-18 20:35:46 +03:00
//setResolution = true;
2009-05-06 05:32:36 +03:00
}
2009-08-17 11:50:31 +03:00
2012-09-11 17:25:19 +03:00
static void fullScreenChanged ( )
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{
boost : : unique_lock < boost : : recursive_mutex > lock ( * LOCPLINT - > pim ) ;
2012-05-18 20:35:46 +03:00
2012-09-11 17:25:19 +03:00
Settings full = settings . write [ " video " ] [ " fullscreen " ] ;
const bool toFullscreen = full - > Bool ( ) ;
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int bitsPerPixel = screen - > format - > BitsPerPixel ;
2012-09-11 17:25:19 +03:00
bitsPerPixel = SDL_VideoModeOK ( screen - > w , screen - > h , bitsPerPixel , SDL_SWSURFACE | ( toFullscreen ? SDL_FULLSCREEN : 0 ) ) ;
2012-05-18 20:35:46 +03:00
if ( bitsPerPixel = = 0 )
{
tlog1 < < " Error: SDL says that " < < screen - > w < < " x " < < screen - > h < < " resolution is not available! \n " ;
return ;
}
2012-09-10 02:57:22 +03:00
bool bufOnScreen = ( screenBuf = = screen ) ;
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screen = SDL_SetVideoMode ( screen - > w , screen - > h , bitsPerPixel , SDL_SWSURFACE | ( toFullscreen ? SDL_FULLSCREEN : 0 ) ) ;
2012-09-10 02:57:22 +03:00
screenBuf = bufOnScreen ? screen : screen2 ;
2012-02-24 23:41:14 +03:00
GH . totalRedraw ( ) ;
}
2009-11-01 03:15:16 +02:00
static void listenForEvents ( )
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{
2012-02-24 23:41:14 +03:00
SettingsListener resChanged = settings . listen [ " video " ] [ " fullscreen " ] ;
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resChanged ( [ ] ( const JsonNode & newState ) { CGuiHandler : : pushSDLEvent ( SDL_USEREVENT , FULLSCREEN_TOGGLED ) ; } ) ;
2012-02-24 23:41:14 +03:00
2009-08-17 13:47:08 +03:00
while ( 1 ) //main SDL events loop
{
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SDL_Event ev ;
2009-08-17 13:47:08 +03:00
2009-08-22 16:59:15 +03:00
//tlog0 << "Waiting... ";
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int ret = SDL_WaitEvent ( & ev ) ;
//tlog0 << "got " << (int)ev.type;
if ( ret = = 0 | | ( ev . type = = SDL_QUIT ) | |
( ev . type = = SDL_KEYDOWN & & ev . key . keysym . sym = = SDLK_F4 & & ( ev . key . keysym . mod & KMOD_ALT ) ) )
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{
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if ( client )
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client - > endGame ( ) ;
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if ( mainGUIThread )
{
GH . terminate = true ;
mainGUIThread - > join ( ) ;
delete mainGUIThread ;
mainGUIThread = NULL ;
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}
delete console ;
console = NULL ;
2009-08-17 13:47:08 +03:00
SDL_Delay ( 750 ) ;
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SDL_Quit ( ) ;
2009-08-17 13:47:08 +03:00
tlog0 < < " Ending... \n " ;
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break ;
2009-08-17 13:47:08 +03:00
}
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else if ( LOCPLINT & & ev . type = = SDL_KEYDOWN & & ev . key . keysym . sym = = SDLK_F4 )
2009-08-17 13:47:08 +03:00
{
2012-02-24 23:41:14 +03:00
Settings full = settings . write [ " video " ] [ " fullscreen " ] ;
full - > Bool ( ) = ! full - > Bool ( ) ;
2009-11-01 03:15:16 +02:00
continue ;
2009-08-17 13:47:08 +03:00
}
2012-09-11 17:25:19 +03:00
else if ( ev . type = = SDL_USEREVENT )
2009-08-22 16:59:15 +03:00
{
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auto endGame = [ ]
{
client - > endGame ( ) ;
vstd : : clear_pointer ( client ) ;
delete CGI - > dobjinfo . get ( ) ;
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const_cast < CGameInfo * > ( CGI ) - > dobjinfo = new CDefObjInfoHandler ;
2013-01-21 01:49:34 +03:00
VLC - > dobjinfo = const_cast < CGameInfo * > ( CGI ) - > dobjinfo ; // update dobjinfo pointer in VLC (used by modHandler::reload())
2012-04-09 05:53:50 +03:00
const_cast < CGameInfo * > ( CGI ) - > dobjinfo - > load ( ) ;
2012-11-13 14:52:23 +03:00
const_cast < CGameInfo * > ( CGI ) - > modh - > reload ( ) ; //add info about new creatures to dobjinfo
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} ;
2012-09-11 17:25:19 +03:00
switch ( ev . user . code )
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{
2012-05-18 20:35:46 +03:00
/* case CHANGE_SCREEN_RESOLUTION:
2012-01-12 18:23:00 +03:00
{
2010-08-20 16:34:39 +03:00
tlog0 < < " Changing resolution has been requested \n " ;
2012-01-12 18:23:00 +03:00
const JsonNode & video = settings [ " video " ] ;
const JsonNode & res = video [ " gameRes " ] ;
setScreenRes ( res [ " width " ] . Float ( ) , res [ " height " ] . Float ( ) , video [ " bitsPerPixel " ] . Float ( ) , video [ " fullscreen " ] . Bool ( ) ) ;
2010-08-20 16:34:39 +03:00
break ;
2012-05-18 20:35:46 +03:00
} */
2012-04-08 05:29:11 +03:00
case RETURN_TO_MAIN_MENU :
2012-09-18 20:47:52 +03:00
{
2012-09-21 20:59:54 +03:00
// StartInfo si = *client->getStartInfo();
// if(si.mode == StartInfo::CAMPAIGN)
// GH.pushInt( new CBonusSelection(si.campState) );
// else
2012-09-18 20:47:52 +03:00
{
2012-09-19 20:41:22 +03:00
endGame ( ) ;
2013-02-05 23:06:13 +03:00
GH . curInt = CGPreGame : : create ( ) ; ;
2012-09-18 20:47:52 +03:00
GH . defActionsDef = 63 ;
}
}
2010-08-20 16:34:39 +03:00
break ;
2012-04-08 05:29:11 +03:00
case STOP_CLIENT :
client - > endGame ( false ) ;
break ;
2012-04-08 06:06:27 +03:00
case RESTART_GAME :
{
2012-05-23 00:08:16 +03:00
StartInfo si = * client - > getStartInfo ( true ) ;
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endGame ( ) ;
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startGame ( & si ) ;
}
break ;
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case RETURN_TO_MENU_LOAD :
endGame ( ) ;
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CGPreGame : : create ( ) ;
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GH . defActionsDef = 63 ;
CGP - > update ( ) ;
CGP - > menu - > switchToTab ( vstd : : find_pos ( CGP - > menu - > menuNameToEntry , " load " ) ) ;
GH . curInt = CGP ;
break ;
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case FULLSCREEN_TOGGLED :
fullScreenChanged ( ) ;
break ;
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default :
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tlog1 < < " Error: unknown user event. Code " < < ev . user . code < < std : : endl ;
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assert ( 0 ) ;
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}
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continue ;
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}
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//tlog0 << " pushing ";
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{
boost : : unique_lock < boost : : mutex > lock ( eventsM ) ;
events . push ( ev ) ;
}
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//tlog0 << " done\n";
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}
}
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void startGame ( StartInfo * options , CConnection * serv /* = NULL*/ )
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{
if ( gOnlyAI )
{
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for ( auto it = options - > playerInfos . begin ( ) ; it ! = options - > playerInfos . end ( ) ; + + it )
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{
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it - > second . playerID = PlayerSettings : : PLAYER_AI ;
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}
}
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/* const JsonNode& res = settings["video"]["screenRes"];
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if ( screen - > w ! = res [ " width " ] . Float ( ) | | screen - > h ! = res [ " height " ] . Float ( ) )
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{
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requestChangingResolution ( ) ;
//allow event handling thread change resolution
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auto unlock = vstd : : makeUnlockGuard ( eventsM ) ;
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while ( ! setResolution ) boost : : this_thread : : sleep ( boost : : posix_time : : milliseconds ( 50 ) ) ;
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}
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else
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setResolution = true ; */
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client = new CClient ;
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CPlayerInterface : : howManyPeople = 0 ;
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switch ( options - > mode ) //new game
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{
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case StartInfo : : NEW_GAME :
case StartInfo : : CAMPAIGN :
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case StartInfo : : DUEL :
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client - > newGame ( serv , options ) ;
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break ;
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case StartInfo : : LOAD_GAME :
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std : : string fname = options - > mapname ;
boost : : algorithm : : erase_last ( fname , " .vlgm1 " ) ;
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client - > loadGame ( fname ) ;
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break ;
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}
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client - > connectionHandler = new boost : : thread ( & CClient : : run , client ) ;
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}
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/*
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void requestChangingResolution ( )
{
//mark that we are going to change resolution
setResolution = false ;
//push special event to order event reading thread to change resolution
SDL_Event ev ;
ev . type = SDL_USEREVENT ;
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ev . user . code = CHANGE_SCREEN_RESOLUTION ;
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SDL_PushEvent ( & ev ) ;
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}
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*/