2013-04-22 17:49:28 +03:00
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/*
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* CVcmiTestConfig.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CVcmiTestConfig.h"
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#include "../lib/CConsoleHandler.h"
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#include "../lib/logging/CBasicLogConfigurator.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/VCMI_Lib.h"
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#include "../lib/logging/CLogger.h"
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#include "../lib/CConfigHandler.h"
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2015-11-16 13:43:44 +02:00
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#include "../lib/filesystem/Filesystem.h"
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#include "../lib/filesystem/CFilesystemLoader.h"
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#include "../lib/filesystem/AdapterLoaders.h"
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2013-04-22 17:49:28 +03:00
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2018-04-15 13:02:31 +02:00
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void CVcmiTestConfig::SetUp()
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2013-04-22 17:49:28 +03:00
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{
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2017-07-16 11:58:05 +02:00
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console = new CConsoleHandler();
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2017-07-20 06:08:49 +02:00
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preinitDLL(console, true);
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loadDLLClasses(true);
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2015-11-16 13:43:44 +02:00
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2017-01-31 20:55:43 +02:00
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/* TEST_DATA_DIR may be wrong, if yes below test don't run,
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find your test data folder in your build and change TEST_DATA_DIR for it*/
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2016-11-13 12:38:42 +02:00
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const std::string TEST_DATA_DIR = "test/testdata/";
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2017-01-31 20:55:43 +02:00
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auto path = boost::filesystem::current_path();
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path+= "/" + TEST_DATA_DIR;
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if(boost::filesystem::exists(path)){
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auto loader = new CFilesystemLoader("test/", TEST_DATA_DIR);
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2023-04-25 13:33:31 +02:00
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dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(loader, false);
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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loader = new CFilesystemLoader("scripts/test/erm/", TEST_DATA_DIR+"erm/");
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2023-04-25 13:33:31 +02:00
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dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(loader, false);
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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loader = new CFilesystemLoader("scripts/test/lua/", TEST_DATA_DIR+"lua/");
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2023-04-25 13:33:31 +02:00
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dynamic_cast<CFilesystemList*>(CResourceHandler::get("core"))->addLoader(loader, false);
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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2017-01-31 20:55:43 +02:00
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}
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2013-04-22 17:49:28 +03:00
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}
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2018-04-15 13:02:31 +02:00
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void CVcmiTestConfig::TearDown()
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2013-04-22 17:49:28 +03:00
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{
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std::cout << "Ending global test tear-down." << std::endl;
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}
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2017-07-04 13:29:50 +02:00
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