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vcmi/lib/gameState/HighScore.h

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/*
* HighScore.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGameState;
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class DLL_LINKAGE HighScoreParameter
{
public:
int difficulty;
int day;
int townAmount;
bool usedCheat;
bool hasGrail;
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bool allEnemiesDefeated;
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std::string campaignName;
std::string scenarioName;
std::string playerName;
template <typename Handler> void serialize(Handler &h)
{
h & difficulty;
h & day;
h & townAmount;
h & usedCheat;
h & hasGrail;
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h & allEnemiesDefeated;
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h & campaignName;
h & scenarioName;
h & playerName;
}
};
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class DLL_LINKAGE HighScore
{
public:
static HighScoreParameter prepareHighScores(const CGameState * gs, PlayerColor player, bool victory);
};
class DLL_LINKAGE HighScoreCalculation
{
public:
struct Result
{
int basic = 0;
int total = 0;
int sumDays = 0;
bool cheater = false;
};
std::vector<HighScoreParameter> parameters;
bool isCampaign = false;
Result calculate();
static CreatureID getCreatureForPoints(int points, bool campaign);
};
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VCMI_LIB_NAMESPACE_END