2012-07-15 19:05:41 +03:00
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project(vcmiserver)
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2012-07-01 17:27:41 +03:00
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cmake_minimum_required(VERSION 2.6)
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2016-08-12 08:38:26 +02:00
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include_directories(${CMAKE_HOME_DIRECTORY} ${CMAKE_HOME_DIRECTORY}/include ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_HOME_DIRECTORY}/lib)
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2014-10-12 16:33:38 +03:00
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include_directories(${Boost_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIR})
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2012-07-01 17:27:41 +03:00
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set(server_SRCS
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2014-02-05 23:25:36 +03:00
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StdInc.cpp
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2014-07-11 11:01:03 +03:00
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CGameHandler.cpp
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CVCMIServer.cpp
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CQuery.cpp
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NetPacksServer.cpp
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2012-07-01 17:27:41 +03:00
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)
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2014-07-10 00:47:22 +03:00
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add_executable(vcmiserver ${server_SRCS})
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2012-07-01 17:27:41 +03:00
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2014-07-10 00:47:22 +03:00
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target_link_libraries(vcmiserver vcmi ${Boost_LIBRARIES} ${SYSTEM_LIBS})
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2012-10-05 15:38:17 +03:00
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2014-07-10 01:06:37 +03:00
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if(WIN32)
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set_target_properties(vcmiserver PROPERTIES OUTPUT_NAME VCMI_server)
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endif()
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2014-02-05 23:25:36 +03:00
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set_target_properties(vcmiserver PROPERTIES ${PCH_PROPERTIES})
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2014-03-04 06:51:17 +03:00
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set_target_properties(vcmiserver PROPERTIES XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/../Frameworks @executable_path/")
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2014-02-05 23:25:36 +03:00
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cotire(vcmiserver)
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2012-12-01 09:30:52 +03:00
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if (NOT APPLE) # Already inside vcmiclient bundle
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2014-07-11 11:01:03 +03:00
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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2012-12-01 09:30:52 +03:00
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endif()
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2012-10-05 15:38:17 +03:00
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