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vcmi/client/renderSDL/SDLImageLoader.h

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/*
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* SDLImageLoader.h, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IImageLoader.h"
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class SDLImageLoader : public IImageLoader
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{
SDLImage * image;
ui8 * lineStart;
ui8 * position;
public:
//load size raw pixels from data
void load(size_t size, const ui8 * data);
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//set size pixels to color
void load(size_t size, ui8 color=0);
void endLine();
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//init image with these sizes and palette
void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
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SDLImageLoader(SDLImage * Img);
~SDLImageLoader();
};