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vcmi/test/nullkiller2/Engine/ResourceTraderTest.cpp

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/*
* RecruitHeroBehaviorTest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*/
#include "Global.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "AI/Nullkiller2/Engine/ResourceTrader.h"
#include "test/nullkiller2/Nulkiller2TestUtils.h"
2025-09-08 18:14:32 +02:00
class MockMarket final : public IMarket
{
ObjectInstanceID id;
int marketEfficiency;
public:
explicit MockMarket(const int marketEfficiency) : marketEfficiency(marketEfficiency), IMarket(nullptr) {}
~MockMarket() override = default;
MOCK_METHOD(std::set<EMarketMode>, availableModes, (), (const, override));
ObjectInstanceID getObjInstanceID() const override
{
return id;
}
int getMarketEfficiency() const override
{
return marketEfficiency;
}
};
class MockBuildAnalyzer final : public NK2AI::BuildAnalyzer
{
public:
explicit MockBuildAnalyzer() : BuildAnalyzer(nullptr) {}
MOCK_METHOD(bool, isGoldPressureOverMax, (), (const, override));
};
class MockCCallback final : public CCallback
{
public:
MockCCallback() : CCallback(nullptr, std::nullopt, nullptr) {}
MOCK_METHOD(
void,
trade,
(const ObjectInstanceID marketId, EMarketMode mode, TradeItemSell id1, TradeItemBuy id2, ui32 val1, const CGHeroInstance * hero),
(override)
);
};
TEST(Nullkiller2_Engine_ResourceTrader, tradeHelper_crystalsToGold)
{
const TResources missingNow01 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 0, 75000);
const TResources missingNow02 = Nulkiller2TestUtils::res(0, 0, 0, 0, 0, 0, 10000);
const TResources income = Nulkiller2TestUtils::res(2, 2, 2, 4000, 2, 2, 1000);
const TResources freeAfterMissingTotal = Nulkiller2TestUtils::res(1000, 1000, 1000, 0, 1002, 1000, 0);
MockBuildAnalyzer ba;
EXPECT_CALL(ba, isGoldPressureOverMax()).Times(0);
MockMarket m01(1);
MockMarket m20(20); // maxes out at 0.5 effectiveness anyway after 9 castles
MockCCallback cc;
// Case: sells 50% of crystals
EXPECT_CALL(cc, trade(m01.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 501, nullptr)).Times(1);
NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m01, missingNow01, income, freeAfterMissingTotal, ba, cc);
// Case: only 200 crystals because that's enough for getting the desired goal
EXPECT_CALL(cc, trade(m01.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 200, nullptr)).Times(1);
NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m01, missingNow02, income, freeAfterMissingTotal, ba, cc);
// Case: only 40 crystals because that's enough for getting the desired goal
EXPECT_CALL(cc, trade(m20.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(4)), TradeItemBuy(GameResID(6)), 40, nullptr)).Times(1);
NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m20, missingNow02, income, freeAfterMissingTotal, ba, cc);
}
TEST(Nullkiller2_Engine_ResourceTrader, tradeHelper_goldToGems)
{
const TResources missingNow01 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 200, 0);
const TResources missingNow02 = Nulkiller2TestUtils::res(0, 0, 0, 4000, 0, 4, 0);
const TResources income = Nulkiller2TestUtils::res(2, 2, 2, 4000, 2, 2, 1000);
const TResources freeAfterMissingTotal = Nulkiller2TestUtils::res(100, 100, 100, 0, 0, 0, 100000);
MockBuildAnalyzer ba;
EXPECT_CALL(ba, isGoldPressureOverMax()).Times(3).WillRepeatedly(testing::Return(false));
MockMarket m(1);
MockMarket m20(20); // maxes out at 0.5 effectiveness anyway after 9 castles
MockCCallback cc;
// Case: sells 50% of gold
EXPECT_CALL(cc, trade(m.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 50000, nullptr)).Times(1);
NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m, missingNow01, income, freeAfterMissingTotal, ba, cc);
// Case: only 20,000 gold because that's enough for getting the desired goal
EXPECT_CALL(cc, trade(m.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 20000, nullptr)).Times(1);
NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m, missingNow02, income, freeAfterMissingTotal, ba, cc);
// Case: only 4,000 gold because that's enough for getting the desired goal
EXPECT_CALL(cc, trade(m20.getObjInstanceID(), EMarketMode::RESOURCE_RESOURCE, TradeItemSell(GameResID(6)), TradeItemBuy(GameResID(5)), 4000, nullptr)).Times(1);
NK2AI::ResourceTrader::tradeHelper(NK2AI::ResourceTrader::EXPENDABLE_BULK_RATIO, m20, missingNow02, income, freeAfterMissingTotal, ba, cc);
}