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vcmi/mapeditor/templateeditor/GeometryAlgorithm.h

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/*
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* GeometryAlgorithm.h, part of VCMI engine
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*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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class GeometryAlgorithm
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{
public:
struct Node
{
double x;
double y;
double dx = 0;
double dy = 0;
int id;
};
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struct Edge
{
int from;
int to;
};
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static double distance(double x1, double y1, double x2, double y2);
static bool edgesIntersect(const Node& a, const Node& b, const Node& c, const Node& d);
static void forceDirectedLayout(std::vector<Node>& nodes, const std::vector<Edge>& edges, int iterations, double width, double height);
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};