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vcmi/lib/callback/IBattleCallback.h

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/*
* IBattleCallback.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
class BattleAction;
class BattleStateInfoForRetreat;
class CPlayerBattleCallback;
class IBattleCallback
{
public:
virtual ~IBattleCallback() = default;
bool waitTillRealize = false; //if true, request functions will return after they are realized by server
bool unlockGsWhenWaiting = false;//if true after sending each request, gs mutex will be unlocked so the changes can be applied; NOTICE caller must have gs mx locked prior to any call to actiob callback!
//battle
virtual void battleMakeSpellAction(const BattleID & battleID, const BattleAction & action) = 0;
virtual void battleMakeUnitAction(const BattleID & battleID, const BattleAction & action) = 0;
virtual void battleMakeTacticAction(const BattleID & battleID, const BattleAction & action) = 0;
virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) = 0;
virtual std::shared_ptr<CPlayerBattleCallback> getBattle(const BattleID & battleID) = 0;
virtual std::optional<PlayerColor> getPlayerID() const = 0;
};
VCMI_LIB_NAMESPACE_END