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39 lines
1.4 KiB
C++
39 lines
1.4 KiB
C++
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/*
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* IBattleCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../constants/EntityIdentifiers.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class BattleAction;
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class BattleStateInfoForRetreat;
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class CPlayerBattleCallback;
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class IBattleCallback
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{
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public:
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virtual ~IBattleCallback() = default;
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bool waitTillRealize = false; //if true, request functions will return after they are realized by server
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bool unlockGsWhenWaiting = false;//if true after sending each request, gs mutex will be unlocked so the changes can be applied; NOTICE caller must have gs mx locked prior to any call to actiob callback!
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//battle
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virtual void battleMakeSpellAction(const BattleID & battleID, const BattleAction & action) = 0;
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virtual void battleMakeUnitAction(const BattleID & battleID, const BattleAction & action) = 0;
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virtual void battleMakeTacticAction(const BattleID & battleID, const BattleAction & action) = 0;
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virtual std::optional<BattleAction> makeSurrenderRetreatDecision(const BattleID & battleID, const BattleStateInfoForRetreat & battleState) = 0;
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virtual std::shared_ptr<CPlayerBattleCallback> getBattle(const BattleID & battleID) = 0;
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virtual std::optional<PlayerColor> getPlayerID() const = 0;
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};
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VCMI_LIB_NAMESPACE_END
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