2025-05-11 11:58:09 +03:00
|
|
|
/*
|
|
|
|
* IGameInfoCallback.h, part of VCMI engine
|
|
|
|
*
|
|
|
|
* Authors: listed in file AUTHORS in main folder
|
|
|
|
*
|
|
|
|
* License: GNU General Public License v2.0 or later
|
|
|
|
* Full text of license available in license.txt file, in main folder
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "../constants/EntityIdentifiers.h"
|
|
|
|
#include "../constants/Enumerations.h"
|
2025-05-14 15:50:13 +03:00
|
|
|
#include "../int3.h"
|
2025-05-11 11:58:09 +03:00
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
|
|
|
|
struct StartInfo;
|
|
|
|
|
|
|
|
class CGHeroInstance;
|
|
|
|
class CGObjectInstance;
|
|
|
|
|
2025-05-14 15:50:13 +03:00
|
|
|
struct PlayerSettings;
|
|
|
|
struct TerrainTile;
|
|
|
|
struct InfoAboutHero;
|
|
|
|
struct InfoAboutTown;
|
|
|
|
struct TeamState;
|
|
|
|
struct TurnTimerInfo;
|
|
|
|
struct ArtifactLocation;
|
|
|
|
|
|
|
|
class IGameSettings;
|
|
|
|
class PlayerState;
|
|
|
|
class UpgradeInfo;
|
|
|
|
class CMapHeader;
|
|
|
|
class CGameState;
|
|
|
|
class PathfinderConfig;
|
|
|
|
class CArtifactSet;
|
|
|
|
class CArmedInstance;
|
|
|
|
class CGTeleport;
|
|
|
|
class CGTownInstance;
|
|
|
|
class IMarket;
|
|
|
|
|
|
|
|
#if SCRIPTING_ENABLED
|
|
|
|
namespace scripting
|
|
|
|
{
|
|
|
|
class Pool;
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
namespace vstd
|
|
|
|
{
|
|
|
|
class RNG;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Provide interfaces through which map objects can access game state data
|
|
|
|
/// TODO: currently it is also used as Environment::GameCb. Consider separating these two interfaces
|
2025-05-11 11:58:09 +03:00
|
|
|
class DLL_LINKAGE IGameInfoCallback : boost::noncopyable
|
|
|
|
{
|
|
|
|
public:
|
2025-05-14 15:50:13 +03:00
|
|
|
~IGameInfoCallback() = default;
|
|
|
|
|
|
|
|
/// Access underlying non-const gamestate
|
|
|
|
/// TODO: remove ASAP
|
|
|
|
virtual CGameState & gameState() = 0;
|
|
|
|
|
|
|
|
/// Access underlying gamestate
|
|
|
|
/// TODO: remove
|
|
|
|
virtual const CGameState & gameState() const = 0;
|
2025-05-11 11:58:09 +03:00
|
|
|
|
2025-05-14 15:50:13 +03:00
|
|
|
/// Returns current date:
|
|
|
|
/// DAY - number of days since start of the game (1..inf)
|
|
|
|
/// DAY_OF_WEEK - number of days since start of the week (1..7)
|
|
|
|
/// WEEK - number of week within month (1..4)
|
|
|
|
/// MONTH - current month (1..inf)
|
|
|
|
/// DAY_OF_MONTH - number of day within current month, (1..28)
|
|
|
|
virtual int getDate(Date mode=Date::DAY)const = 0;
|
|
|
|
|
|
|
|
/// Return pointer to static map header for current map
|
|
|
|
virtual const CMapHeader * getMapHeader()const = 0;
|
|
|
|
|
|
|
|
/// Returns post-randomized startin information on current game
|
2025-05-11 11:58:09 +03:00
|
|
|
virtual const StartInfo * getStartInfo() const = 0;
|
2025-05-14 15:50:13 +03:00
|
|
|
|
|
|
|
/// Returns true if corresponding spell is allowed, and not banned in map settings
|
2025-05-11 11:58:09 +03:00
|
|
|
virtual bool isAllowed(SpellID id) const = 0;
|
2025-05-14 15:50:13 +03:00
|
|
|
/// Returns true if corresponding artifact is allowed, and not banned in map settings
|
2025-05-11 11:58:09 +03:00
|
|
|
virtual bool isAllowed(ArtifactID id) const = 0;
|
2025-05-14 15:50:13 +03:00
|
|
|
/// Returns true if corresponding secondary skill is allowed, and not banned in map settings
|
2025-05-11 11:58:09 +03:00
|
|
|
virtual bool isAllowed(SecondarySkill id) const = 0;
|
|
|
|
|
2025-05-14 15:50:13 +03:00
|
|
|
/// Returns true if specified tile is visible for specific player. Player must be valid
|
|
|
|
virtual bool isVisibleFor(int3 pos, PlayerColor player) const = 0;
|
|
|
|
|
|
|
|
/// Returns true if specified object is visible for specific player. Player must be valid
|
|
|
|
virtual bool isVisibleFor(const CGObjectInstance * obj, PlayerColor player) const = 0;
|
|
|
|
|
|
|
|
//// Returns game settings for current map
|
|
|
|
virtual const IGameSettings & getSettings() const = 0;
|
|
|
|
|
|
|
|
/// Returns dimesions for current map. 'z' coordinate indicates number of level (2 for maps with underground layer)
|
|
|
|
virtual int3 getMapSize() const = 0;
|
|
|
|
/// Returns true if tile with specified position exists within map
|
|
|
|
virtual bool isInTheMap(const int3 &pos) const = 0;
|
|
|
|
|
|
|
|
/// Returns pointer to specified team. Team must be valid
|
|
|
|
virtual const TeamState *getTeam(TeamID teamID) const = 0;
|
|
|
|
/// Returns pointer to specified team. Player must be valid. Players without belong to a team with single member
|
|
|
|
virtual const TeamState *getPlayerTeam(PlayerColor color) const = 0;
|
|
|
|
/// Returns current state of a specific player. Player must be valid
|
|
|
|
virtual const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const = 0;
|
|
|
|
/// Returns starting settings of a specified player. Player must be valid
|
|
|
|
virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const = 0;
|
|
|
|
/// Returns relations (allies, enemies, etc) of two specified, valid players
|
|
|
|
virtual PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const = 0;
|
|
|
|
/// Returns number of wandering heroes or wandering and garrisoned heroes for specified player
|
|
|
|
virtual int getHeroCount(PlayerColor player, bool includeGarrisoned) const = 0;
|
|
|
|
/// Returns in-game status if specified player. Player must be valid
|
|
|
|
virtual EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const = 0;
|
|
|
|
/// Returns amount of resource of a specific type owned by a specified player
|
|
|
|
virtual int getResource(PlayerColor Player, GameResID which) const = 0;
|
|
|
|
|
|
|
|
/// Returns pointer to hero using provided object ID. Returns null on failure
|
2025-05-11 11:58:09 +03:00
|
|
|
virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const = 0;
|
2025-05-14 15:50:13 +03:00
|
|
|
/// Returns pointer to town using provided object ID. Returns null on failure
|
|
|
|
virtual const CGTownInstance* getTown(ObjectInstanceID objid) const = 0;
|
|
|
|
/// Returns pointer to object using provided object ID. Returns null on failure
|
2025-05-11 11:58:09 +03:00
|
|
|
virtual const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const = 0;
|
2025-05-14 15:50:13 +03:00
|
|
|
/// Returns pointer to object using provided object ID. Returns null on failure
|
|
|
|
virtual const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const = 0;
|
|
|
|
/// Returns pointer to artifact using provided object ID. Returns null on failure
|
|
|
|
virtual const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const = 0;
|
|
|
|
|
|
|
|
/// Returns pointer to specified tile or nullptr on error
|
|
|
|
virtual const TerrainTile * getTile(int3 tile, bool verbose = true) const = 0;
|
|
|
|
/// Returns pointer to specified tile without checking for permissions. Avoid its usage!
|
|
|
|
virtual const TerrainTile * getTileUnchecked(int3 tile) const = 0;
|
|
|
|
/// Returns pointer to top-most object on specified tile, or nullptr on error
|
|
|
|
virtual const CGObjectInstance * getTopObj(int3 pos) const = 0;
|
|
|
|
/// Returns whether it is possible to dig for Grail on specified tile
|
|
|
|
virtual EDiggingStatus getTileDigStatus(int3 tile, bool verbose = true) const = 0;
|
|
|
|
/// Calculates pathfinding data into specified pathfinder config
|
|
|
|
virtual void calculatePaths(const std::shared_ptr<PathfinderConfig> & config) const = 0;
|
|
|
|
|
2025-05-15 21:23:54 +03:00
|
|
|
/// Returns position of creature that guards specified tile, or invalid tile if there are no guards
|
|
|
|
virtual int3 guardingCreaturePosition (int3 pos) const = 0;
|
|
|
|
/// Return true if src tile is visitable from dst tile
|
|
|
|
virtual bool checkForVisitableDir(const int3 & src, const int3 & dst) const = 0;
|
|
|
|
/// Returns all wandering monsters that guard specified tile
|
|
|
|
virtual std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const = 0;
|
|
|
|
|
2025-05-14 15:50:13 +03:00
|
|
|
/// Returns all tiles within specified range with specific tile visibility mode
|
|
|
|
virtual void getTilesInRange(std::unordered_set<int3> & tiles, const int3 & pos, int radius, ETileVisibility mode, std::optional<PlayerColor> player = std::optional<PlayerColor>(), int3::EDistanceFormula formula = int3::DIST_2D) const = 0;
|
|
|
|
|
|
|
|
/// returns all tiles on given level (-1 - both levels, otherwise number of level)
|
|
|
|
virtual void getAllTiles(std::unordered_set<int3> &tiles, std::optional<PlayerColor> player, int level, std::function<bool(const TerrainTile *)> filter) const = 0;
|
|
|
|
|
|
|
|
virtual std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const = 0;
|
|
|
|
virtual std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const = 0;
|
|
|
|
virtual std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const = 0;
|
|
|
|
virtual bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
|
|
|
|
virtual bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
|
|
|
|
virtual bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const = 0;
|
|
|
|
virtual bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const = 0;
|
|
|
|
|
|
|
|
#if SCRIPTING_ENABLED
|
|
|
|
virtual scripting::Pool * getGlobalContextPool() const = 0;
|
|
|
|
#endif
|
2025-05-11 11:58:09 +03:00
|
|
|
};
|
|
|
|
|
|
|
|
VCMI_LIB_NAMESPACE_END
|