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vcmi/lib/callback/IGameRandomizer.h

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/*
* IGameRandomizer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGHeroInstance;
enum class EArtifactClass;
namespace vstd
{
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class RNG;
}
/// Provides source of random rolls for game entities
/// Instance of this interface only exists on server
class DLL_LINKAGE IGameRandomizer : boost::noncopyable
{
public:
virtual ~IGameRandomizer() = default;
virtual ArtifactID rollArtifact() = 0;
virtual ArtifactID rollArtifact(EArtifactClass type) = 0;
virtual ArtifactID rollArtifact(std::set<ArtifactID> filtered) = 0;
virtual std::vector<ArtifactID> rollMarketArtifactSet() = 0;
virtual CreatureID rollCreature() = 0;
virtual CreatureID rollCreature(int tier) = 0;
virtual PrimarySkill rollPrimarySkillForLevelup(const CGHeroInstance * hero) = 0;
virtual SecondarySkill rollSecondarySkillForLevelup(const CGHeroInstance * hero, const std::set<SecondarySkill> & candidates) = 0;
virtual vstd::RNG & getDefault() = 0;
};
VCMI_LIB_NAMESPACE_END