2023-11-09 13:45:46 +02:00
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/*
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* OptionsTabBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "OptionsTabBase.h"
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#include "CSelectionBase.h"
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#include "../widgets/ComboBox.h"
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#include "../widgets/Slider.h"
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#include "../widgets/TextControls.h"
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#include "../CServerHandler.h"
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#include "../CGameInfo.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/CGeneralTextHandler.h"
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OptionsTabBase::OptionsTabBase(const JsonPath & configPath)
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{
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recActions = 0;
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addCallback("setTimerPreset", [&](int index){
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if(!variables["timerPresets"].isNull())
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{
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auto tpreset = variables["timerPresets"].Vector().at(index).Vector();
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TurnTimerInfo tinfo;
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tinfo.baseTimer = tpreset.at(0).Integer() * 1000;
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tinfo.turnTimer = tpreset.at(1).Integer() * 1000;
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tinfo.battleTimer = tpreset.at(2).Integer() * 1000;
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tinfo.creatureTimer = tpreset.at(3).Integer() * 1000;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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addCallback("setSimturnDuration", [&](int index){
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SimturnsInfo info;
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info.optionalTurns = index;
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CSH->setSimturnsInfo(info);
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});
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//helper function to parse string containing time to integer reflecting time in seconds
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//assumed that input string can be modified by user, function shall support user's intention
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// normal: 2:00, 12:30
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// adding symbol: 2:005 -> 2:05, 2:305 -> 23:05,
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// adding symbol (>60 seconds): 12:095 -> 129:05
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// removing symbol: 129:0 -> 12:09, 2:0 -> 0:20, 0:2 -> 0:02
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auto parseTimerString = [](const std::string & str) -> int
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{
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auto sc = str.find(":");
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if(sc == std::string::npos)
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return str.empty() ? 0 : std::stoi(str);
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auto l = str.substr(0, sc);
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auto r = str.substr(sc + 1, std::string::npos);
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if(r.length() == 3) //symbol added
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{
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l.push_back(r.front());
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r.erase(r.begin());
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}
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else if(r.length() == 1) //symbol removed
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{
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r.insert(r.begin(), l.back());
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l.pop_back();
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}
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else if(r.empty())
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r = "0";
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int sec = std::stoi(r);
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if(sec >= 60)
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{
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if(l.empty()) //9:00 -> 0:09
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return sec / 10;
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l.push_back(r.front()); //0:090 -> 9:00
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r.erase(r.begin());
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}
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else if(l.empty())
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return sec;
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return std::stoi(l) * 60 + std::stoi(r);
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};
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addCallback("parseAndSetTimer_base", [parseTimerString](const std::string & str){
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int time = parseTimerString(str) * 1000;
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if(time >= 0)
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{
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TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
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tinfo.baseTimer = time;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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addCallback("parseAndSetTimer_turn", [parseTimerString](const std::string & str){
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int time = parseTimerString(str) * 1000;
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if(time >= 0)
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{
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TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
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tinfo.turnTimer = time;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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addCallback("parseAndSetTimer_battle", [parseTimerString](const std::string & str){
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int time = parseTimerString(str) * 1000;
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if(time >= 0)
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{
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TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
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tinfo.battleTimer = time;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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addCallback("parseAndSetTimer_creature", [parseTimerString](const std::string & str){
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int time = parseTimerString(str) * 1000;
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if(time >= 0)
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{
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TurnTimerInfo tinfo = SEL->getStartInfo()->turnTimerInfo;
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tinfo.creatureTimer = time;
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CSH->setTurnTimerInfo(tinfo);
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}
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});
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const JsonNode config(configPath);
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build(config);
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//set timers combo box callbacks
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if(auto w = widget<ComboBox>("timerModeSwitch"))
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{
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w->onConstructItems = [&](std::vector<const void *> & curItems){
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if(variables["timers"].isNull())
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return;
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for(auto & p : variables["timers"].Vector())
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{
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curItems.push_back(&p);
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}
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};
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w->onSetItem = [&](const void * item){
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if(item)
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{
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if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
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{
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for(auto wname : (*tObj)["hideWidgets"].Vector())
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{
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if(auto w = widget<CIntObject>(wname.String()))
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w->setEnabled(false);
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}
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for(auto wname : (*tObj)["showWidgets"].Vector())
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{
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if(auto w = widget<CIntObject>(wname.String()))
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w->setEnabled(true);
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}
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if((*tObj)["default"].isVector())
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{
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TurnTimerInfo tinfo;
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tinfo.baseTimer = (*tObj)["default"].Vector().at(0).Integer() * 1000;
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tinfo.turnTimer = (*tObj)["default"].Vector().at(1).Integer() * 1000;
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tinfo.battleTimer = (*tObj)["default"].Vector().at(2).Integer() * 1000;
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tinfo.creatureTimer = (*tObj)["default"].Vector().at(3).Integer() * 1000;
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CSH->setTurnTimerInfo(tinfo);
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}
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}
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redraw();
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}
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};
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w->getItemText = [this](int idx, const void * item){
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if(item)
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{
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if(auto * tObj = reinterpret_cast<const JsonNode *>(item))
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return readText((*tObj)["text"]);
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}
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return std::string("");
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};
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w->setItem(0);
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}
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}
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void OptionsTabBase::recreate()
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{
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//Simultaneous turns
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if(auto turnSlider = widget<CSlider>("labelSimturnsDurationValue"))
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turnSlider->scrollTo(SEL->getStartInfo()->simturnsInfo.optionalTurns);
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if(auto w = widget<CLabel>("labelSimturnsDurationValue"))
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{
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MetaString message;
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2023-11-09 16:41:00 +02:00
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message.appendRawString("%d days");
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2023-11-09 13:45:46 +02:00
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message.replaceNumber(SEL->getStartInfo()->simturnsInfo.optionalTurns);
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w->setText(message.toString());
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}
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const auto & turnTimerRemote = SEL->getStartInfo()->turnTimerInfo;
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//classic timer
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if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
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{
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if(!variables["timerPresets"].isNull() && !turnTimerRemote.battleTimer && !turnTimerRemote.creatureTimer && !turnTimerRemote.baseTimer)
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{
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for(int idx = 0; idx < variables["timerPresets"].Vector().size(); ++idx)
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{
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auto & tpreset = variables["timerPresets"].Vector()[idx];
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if(tpreset.Vector().at(1).Integer() == turnTimerRemote.turnTimer / 1000)
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{
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turnSlider->scrollTo(idx);
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if(auto w = widget<CLabel>("labelTurnDurationValue"))
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w->setText(CGI->generaltexth->turnDurations[idx]);
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}
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}
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}
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}
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//chess timer
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auto timeToString = [](int time) -> std::string
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{
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std::stringstream ss;
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ss << time / 1000 / 60 << ":" << std::setw(2) << std::setfill('0') << time / 1000 % 60;
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return ss.str();
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};
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if(auto ww = widget<CTextInput>("chessFieldBase"))
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ww->setText(timeToString(turnTimerRemote.baseTimer), false);
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if(auto ww = widget<CTextInput>("chessFieldTurn"))
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ww->setText(timeToString(turnTimerRemote.turnTimer), false);
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if(auto ww = widget<CTextInput>("chessFieldBattle"))
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ww->setText(timeToString(turnTimerRemote.battleTimer), false);
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if(auto ww = widget<CTextInput>("chessFieldCreature"))
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ww->setText(timeToString(turnTimerRemote.creatureTimer), false);
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if(auto w = widget<ComboBox>("timerModeSwitch"))
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{
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if(turnTimerRemote.battleTimer || turnTimerRemote.creatureTimer || turnTimerRemote.baseTimer)
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{
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if(auto turnSlider = widget<CSlider>("sliderTurnDuration"))
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if(turnSlider->isActive())
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w->setItem(1);
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}
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}
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}
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