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vcmi/client/render/IImageLoader.h

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/*
* IImageLoader.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
VCMI_LIB_NAMESPACE_BEGIN
class Point;
VCMI_LIB_NAMESPACE_END
class SDLImage;
struct SDL_Color;
class IImageLoader
{
public:
//load size raw pixels from data
virtual void load(size_t size, const ui8 * data) = 0;
//set size pixels to color
virtual void load(size_t size, ui8 color=0) = 0;
virtual void endLine() = 0;
//init image with these sizes and palette
virtual void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal) = 0;
virtual ~IImageLoader() = default;
};