2009-08-18 10:37:45 +03:00
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#ifndef AIP_H
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#define AIP_H
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#include <string>
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#include "CGeniusAI.h"
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#include "neuralNetwork.h"
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namespace GeniusAI {
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class Network
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{
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public:
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Network();
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Network(vector<unsigned int> whichFeatures);// random network
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Network(istream & input);
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vector<unsigned int> whichFeatures;
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float feedForward(const vector<float> & stateFeatures);
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neuralNetwork net; //a network with whichFeatures.size() inputs, and 1 output
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};
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class Priorities
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{
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public:
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Priorities(const string & filename); //read brain from file
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vector<float> stateFeatures;
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int specialFeaturesStart;
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int numSpecialFeatures;
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void fillFeatures(const CGeniusAI::HypotheticalGameState & AI);
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float getValue(const CGeniusAI::AIObjective & obj);
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float getCost(vector<int> &resourceCosts,const CGHeroInstance * moved,int distOutOfTheWay);
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2009-08-19 13:18:14 +03:00
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vector<vector<Network> > objectNetworks;
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2009-08-21 21:18:52 +03:00
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vector<map<int,Network> > buildingNetworks;
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2009-08-18 10:37:45 +03:00
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};
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}
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#endif
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