1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/Nullkiller/Engine/PriorityEvaluator.h

50 lines
1.4 KiB
C
Raw Normal View History

/*
* PriorityEvaluator.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "fl/Headers.h"
#include "../Goals/Goals.h"
class IEvaluationContextBuilder
{
public:
virtual Goals::EvaluationContext buildEvaluationContext(Goals::TSubgoal goal) const = 0;
};
class PriorityEvaluator
{
public:
PriorityEvaluator();
~PriorityEvaluator();
void initVisitTile();
float evaluate(Goals::TSubgoal task);
private:
fl::Engine * engine;
fl::InputVariable * armyLossPersentageVariable;
fl::InputVariable * heroRoleVariable;
fl::InputVariable * mainTurnDistanceVariable;
fl::InputVariable * scoutTurnDistanceVariable;
fl::InputVariable * turnVariable;
fl::InputVariable * goldRewardVariable;
fl::InputVariable * armyRewardVariable;
fl::InputVariable * dangerVariable;
fl::InputVariable * skillRewardVariable;
fl::InputVariable * strategicalValueVariable;
fl::InputVariable * rewardTypeVariable;
fl::InputVariable * closestHeroRatioVariable;
fl::InputVariable * goldPreasureVariable;
fl::InputVariable * goldCostVariable;
fl::OutputVariable * value;
std::map<Goals::EGoals, std::shared_ptr<IEvaluationContextBuilder>> evaluationContextBuilders;
Goals::EvaluationContext buildEvaluationContext(Goals::TSubgoal goal) const;
};