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vcmi/AI/Nullkiller/Goals/AbstractGoal.cpp

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/*
* AbstractGoal.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AbstractGoal.h"
#include "../VCAI.h"
#include "../AIhelper.h"
#include "../FuzzyHelper.h"
#include "../../../lib/mapping/CMap.h" //for victory conditions
#include "../../../lib/CPathfinder.h"
#include "../../../lib/StringConstants.h"
extern boost::thread_specific_ptr<CCallback> cb;
extern boost::thread_specific_ptr<VCAI> ai;
extern FuzzyHelper * fh;
using namespace Goals;
TSubgoal Goals::sptr(const AbstractGoal & tmp)
{
TSubgoal ptr;
ptr.reset(tmp.clone());
return ptr;
}
TTask Goals::taskptr(const AbstractGoal & tmp)
{
TTask ptr;
if(!tmp.isElementar)
throw cannotFulfillGoalException(tmp.toString() + " is not elementar");
ptr.reset(dynamic_cast<ITask *>(tmp.clone()));
return ptr;
}
std::string AbstractGoal::toString() const //TODO: virtualize
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{
std::string desc;
switch(goalType)
{
case INVALID:
return "INVALID";
case WIN:
return "WIN";
case CONQUER:
return "CONQUER";
case BUILD:
return "BUILD";
case EXPLORE:
desc = "EXPLORE";
break;
case GATHER_ARMY:
desc = "GATHER ARMY";
break;
case BUY_ARMY:
return "BUY ARMY";
break;
case BOOST_HERO:
desc = "BOOST_HERO (unsupported)";
break;
case RECRUIT_HERO:
return "RECRUIT HERO";
case BUILD_STRUCTURE:
return "BUILD STRUCTURE";
case COLLECT_RES:
desc = "COLLECT RESOURCE " + GameConstants::RESOURCE_NAMES[resID] + " (" + boost::lexical_cast<std::string>(value) + ")";
break;
case TRADE:
{
auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if (obj)
desc = (boost::format("TRADE %d of %s at %s") % value % GameConstants::RESOURCE_NAMES[resID] % obj->getObjectName()).str();
}
break;
case GATHER_TROOPS:
desc = "GATHER TROOPS";
break;
case VISIT_OBJ:
{
auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if(obj)
desc = "VISIT OBJ " + obj->getObjectName();
}
break;
case FIND_OBJ:
desc = "FIND OBJ " + boost::lexical_cast<std::string>(objid);
break;
case VISIT_HERO:
{
auto obj = cb->getObjInstance(ObjectInstanceID(objid));
if(obj)
desc = "VISIT HERO " + obj->getObjectName();
}
break;
case GET_ART_TYPE:
desc = "GET ARTIFACT OF TYPE " + VLC->arth->artifacts[aid]->Name();
break;
case VISIT_TILE:
desc = "VISIT TILE " + tile.toString();
break;
case CLEAR_WAY_TO:
desc = "CLEAR WAY TO " + tile.toString();
break;
case DIG_AT_TILE:
desc = "DIG AT TILE " + tile.toString();
break;
default:
return boost::lexical_cast<std::string>(goalType);
}
if(hero.get(true)) //FIXME: used to crash when we lost hero and failed goal
desc += " (" + hero->name + ")";
return desc;
}
bool AbstractGoal::operator==(const AbstractGoal & g) const
{
return false;
}
//TODO: find out why the following are not generated automatically on MVS?
bool TSubgoal::operator==(const TSubgoal & rhs) const
{
return *get() == *rhs.get(); //comparison for Goals is overloaded, so they don't need to be identical to match
}
bool AbstractGoal::invalid() const
{
return goalType == EGoals::INVALID;
}
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EvaluationContext::EvaluationContext()
: movementCost(0.0),
manaCost(0),
danger(0),
closestWayRatio(1),
armyLoss(0),
heroStrength(0),
movementCostByRole(),
skillReward(0),
goldReward(0),
goldCost(0),
armyReward(0),
armyLossPersentage(0),
heroRole(HeroRole::SCOUT),
turn(0),
strategicalValue(0)
{
}