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vcmi/AI/Nullkiller/Pathfinding/Actions/ISpecialAction.h

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/*
* ISpecialAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../AIUtility.h"
#include "../../Goals/AbstractGoal.h"
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struct AIPathNode;
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class ISpecialAction
{
public:
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virtual bool canAct(const CGHeroInstance * hero) const
{
return true;
}
virtual Goals::TSubgoal whatToDo(const CGHeroInstance * hero) const = 0;
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virtual void applyOnDestination(
const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstMode,
const AIPathNode * srcNode) const
{
}
};