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vcmi/client/widgets/ComboBox.h

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/*
* ComboBox.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "../gui/InterfaceObjectConfigurable.h"
#include "Buttons.h"
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class ComboBox : public CButton
{
class DropDown : public InterfaceObjectConfigurable
{
struct Item : public InterfaceObjectConfigurable
{
DropDown & dropDown;
const void * item = nullptr;
Item(const JsonNode &, ComboBox::DropDown &, Point position);
void updateItem(int index, const void * item = nullptr);
void hover(bool on) override;
void clickPressed(const Point & cursorPosition) override;
void clickReleased(const Point & cursorPosition) override;
};
friend struct Item;
public:
DropDown(const JsonNode &, ComboBox &);
bool receiveEvent(const Point & position, int eventType) const override;
void clickPressed(const Point & cursorPosition) override;
void setItem(const void *);
private:
std::shared_ptr<DropDown::Item> buildItem(const JsonNode & config);
void sliderMove(int slidPos);
void updateListItems();
ComboBox & comboBox;
std::vector<std::shared_ptr<Item>> items;
std::vector<const void *> curItems;
};
friend class DropDown;
void setItem(const void *);
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public:
ComboBox(Point position, const AnimationPath & defName, const std::pair<std::string, std::string> & help, const JsonNode & dropDownDescriptor, EShortcut key = {}, bool playerColoredButton = false);
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//define this callback to fill input vector with data for the combo box
std::function<void(std::vector<const void *> &)> onConstructItems;
//callback is called when item is selected and its value can be used
std::function<void(const void *)> onSetItem;
//return text value from item data
std::function<std::string(int, const void *)> getItemText;
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void setItem(int id);
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};