mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
67 lines
2.2 KiB
Markdown
67 lines
2.2 KiB
Markdown
|
< [Documentation](../Readme.md) / [Modding](Readme.md) / Difficulty
|
||
|
|
||
|
|
||
|
Since VCMI 1.4.0 there are more capabilities to configure difficulty parameters.
|
||
|
It means, that modders can give different bonuses to AI or human players depending on selected difficulty
|
||
|
|
||
|
Difficulty configuration is located in [config/difficulty.json](../config/difficulty.json) file and can be overriden by mods.
|
||
|
|
||
|
## Format summary
|
||
|
|
||
|
``` javascript
|
||
|
{
|
||
|
"human": //parameters impacting human players only
|
||
|
{
|
||
|
"pawn": //parameters for specific difficulty
|
||
|
{
|
||
|
//starting resources
|
||
|
"resources": { "wood" : 30, "mercury": 15, "ore": 30, "sulfur": 15, "crystal": 15, "gems": 15, "gold": 30000, "mithril": 0 },
|
||
|
//bonuses will be given to player globaly
|
||
|
"globalBonuses": [],
|
||
|
//bonuses will be given to player every battle
|
||
|
"battleBonuses": []
|
||
|
},
|
||
|
"knight": {},
|
||
|
"rook": {},
|
||
|
"queen": {},
|
||
|
"king": {},
|
||
|
},
|
||
|
"ai": //parameters impacting AI players only
|
||
|
{
|
||
|
"pawn": {}, //parameters for specific difficulty
|
||
|
"knight": {},
|
||
|
"rook": {},
|
||
|
"queen": {},
|
||
|
"king": {},
|
||
|
}
|
||
|
}
|
||
|
```
|
||
|
|
||
|
## Bonuses
|
||
|
|
||
|
It's possible to specify bonuses of two types: `globalBonuses` and `battleBonuses`.
|
||
|
|
||
|
Both are arrays containing any amount of bonuses, each can be described as usual bonus. See details in [bonus documenation](Bonus_Format.md).
|
||
|
|
||
|
`globalBonuses` are given to player on the begining and depending on bonus configuration, it can behave diffierently.
|
||
|
|
||
|
`battleBonuses` are given to player during the battles, but *only for battles with neutral forces*. So it won't be provided to player for PvP battles and battles versus AI heroes/castles/garrisons. To avoid cumulative effects or unexpected behavior it's recommended to specify bonus `duration` as `ONE_BATTLE`.
|
||
|
|
||
|
For both types of bonuses, `source` should be specified as `OTHER`.
|
||
|
|
||
|
## Example
|
||
|
|
||
|
```js
|
||
|
{ //will give 150% extra health to all players' creatures if specified in "battleBonuses" array
|
||
|
"type" : "STACK_HEALTH",
|
||
|
"val" : 150,
|
||
|
"valueType" : "PERCENT_TO_ALL",
|
||
|
"duration" : "ONE_BATTLE",
|
||
|
"sourceType" : "OTHER"
|
||
|
},
|
||
|
```
|
||
|
|
||
|
## Compatibility
|
||
|
|
||
|
Starting from VCMI 1.4 `startres.json` is not available anymore and will be ignored if present in any mod.
|
||
|
Thus, `Resourceful AI` mod of version 1.2 won't work anymore.
|