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vcmi/server/VCMI_server.cbp

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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Server" />
<Option platforms="Windows;" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug Win32">
<Option platforms="Windows;" />
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<Option output="bin\Debug\VCMI_server" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin\Debug\" />
<Option object_output="obj\Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-g" />
</Compiler>
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<Linker>
<Add library="..\..\lib\bin\Debug\libVCMI_lib.a" />
</Linker>
</Target>
<Target title="Release Win32">
<Option platforms="Windows;" />
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<Option output="bin\Release\VCMI_server" prefix_auto="1" extension_auto="1" />
<Option working_dir="bin\Release\" />
<Option object_output="obj\Release\" />
<Option type="1" />
<Option compiler="gcc" />
<Option use_console_runner="0" />
<Compiler>
<Add option="-fexpensive-optimizations" />
<Add option="-Os" />
<Add option="-O3" />
<Add option="-O2" />
<Add option="-O1" />
<Add option="-O" />
</Compiler>
<Linker>
<Add option="-s" />
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<Add library="..\..\lib\bin\Release\libVCMI_lib.a" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-D_WIN32" />
<Add directory="$(#zlib.include)" />
<Add directory="$(#boost.include)" />
</Compiler>
<Linker>
<Add option="-llibboost_thread-mgw43-mt-1_37" />
<Add option="-llibboost_system-mgw43-mt-1_37" />
<Add option="-llibboost_filesystem-mgw43-mt-1_37" />
<Add option="-lwsock32" />
<Add option="-lws2_32" />
<Add directory="$(#zlib.lib)" />
<Add directory="$(#boost.lib)" />
</Linker>
<Unit filename="CGameHandler.cpp" />
<Unit filename="CGameHandler.h" />
<Unit filename="CVCMIServer.cpp" />
<Unit filename="CVCMIServer.h" />
<Extensions>
<code_completion />
<envvars />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>