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104 lines
1.9 KiB
C
104 lines
1.9 KiB
C
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/*
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* EffectFixture.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../../lib/spells/effects/Effect.h"
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#include "mock/mock_spells_Mechanics.h"
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#include "mock/mock_spells_Problem.h"
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#include "mock/mock_BonusBearer.h"
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#include "mock/mock_battle_IBattleState.h"
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#include "mock/mock_battle_Unit.h"
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#include "mock/mock_vstd_RNG.h"
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#include "../../../lib/JsonNode.h"
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#include "../../../lib/NetPacksBase.h"
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#include "../../../lib/battle/CBattleInfoCallback.h"
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namespace battle
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{
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bool operator== (const Destination & left, const Destination & right);
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}
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namespace test
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{
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class EffectFixture
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{
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public:
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class UnitFake : public UnitMock
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{
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public:
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void addNewBonus(const std::shared_ptr<Bonus> & b);
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void makeAlive();
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void makeDead();
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void redirectBonusesToFake();
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void expectAnyBonusSystemCall();
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private:
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BonusBearerMock bonusFake;
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};
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class UnitsFake
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{
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public:
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std::vector<std::shared_ptr<UnitFake>> allUnits;
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UnitFake & add(ui8 side);
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battle::Units getUnitsIf(battle::UnitFilter predicate) const;
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void setDefaultBonusExpectations();
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};
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class BattleFake : public CBattleInfoCallback, public BattleStateMock
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{
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public:
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BattleFake();
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void setUp();
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};
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std::shared_ptr<::spells::effects::Effect> subject;
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::spells::ProblemMock problemMock;
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::spells::MechanicsMock mechanicsMock;
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vstd::RNGMock rngMock;
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UnitsFake unitsFake;
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std::shared_ptr<BattleFake> battleFake;
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std::shared_ptr<::spells::BattleStateProxy> battleProxy;
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std::string effectName;
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EffectFixture(std::string effectName_);
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virtual ~EffectFixture();
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void setupEffect(const JsonNode & effectConfig);
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void setupDefaultRNG();
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void setupEmptyBattlefield();
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protected:
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void setUp();
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private:
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};
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}
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