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vcmi/AI/StupidAI/main.cpp

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#include "StdInc.h"
#include "../../lib/AI_Base.h"
#include "StupidAI.h"
#ifdef __GNUC__
#define strcpy_s(a, b, c) strncpy(a, c, b)
#endif
const char *g_cszAiName = "Stupid AI 0.1";
extern "C" DLL_EXPORT int GetGlobalAiVersion()
{
return AI_INTERFACE_VER;
}
extern "C" DLL_EXPORT void GetAiName(char* name)
{
strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName);
}
extern "C" DLL_EXPORT char* GetAiNameS()
{
// need to be defined
return NULL;
}
extern "C" DLL_EXPORT CBattleGameInterface* GetNewBattleAI()
{
return new CStupidAI();
}
extern "C" DLL_EXPORT void ReleaseBattleAI(CBattleGameInterface* i)
{
delete (CStupidAI*)i;
}