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vcmi/lib/logging/VisualLogger.h

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/*
* VisualLogger.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../int3.h"
#include "../constants/EntityIdentifiers.h"
VCMI_LIB_NAMESPACE_BEGIN
class ILogVisualizer
{
public:
virtual void drawLine(int3 start, int3 end) = 0;
};
class IVisualLogBuilder
{
public:
virtual void addLine(int3 start, int3 end) = 0;
};
/// The logger is used to show screen overlay
class DLL_LINKAGE VisualLogger
{
private:
struct MapLine
{
int3 start;
int3 end;
MapLine(int3 start, int3 end)
:start(start), end(end)
{
}
};
class VisualLogBuilder : public IVisualLogBuilder
{
private:
std::vector<MapLine> & mapLines;
public:
VisualLogBuilder(std::vector<MapLine> & mapLines)
:mapLines(mapLines)
{
}
virtual void addLine(int3 start, int3 end) override
{
mapLines.push_back(MapLine(start, end));
}
};
private:
std::map<std::string, std::vector<MapLine>> mapLines;
std::mutex mutex;
std::string keyToShow;
public:
void updateWithLock(std::string channel, std::function<void(IVisualLogBuilder & logBuilder)> func);
void visualize(ILogVisualizer & visulizer);
void setKey(std::string key);
};
extern DLL_LINKAGE VisualLogger * logVisual;
VCMI_LIB_NAMESPACE_END