2012-08-01 15:02:54 +03:00
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{
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// Complete filesystem available after initialization
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// All paths and names here are case-insensitive
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// If same filename is found twice entry from latest source will be used
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2013-07-28 17:49:50 +03:00
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// NOTES:
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// - this file must be available as "config/filesystem.json"
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// - some locations are hardcoded (user config directory, cache/tmp directory, saved games location)
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2012-08-01 15:02:54 +03:00
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"filesystem":
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{
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"DATA/" :
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[
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2023-07-13 15:03:25 +02:00
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{"type" : "lod", "path" : "Data/H3ab_bmp.lod"}, // Contains H3:AB data
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{"type" : "lod", "path" : "Data/h3abp_bm.lod"}, // Localized versions only, contains H3:AB patch data
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{"type" : "lod", "path" : "Data/H3bitmap.lod"}, // Contains H3:SoD data (overrides H3:AB data)
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{"type" : "lod", "path" : "Data/H3pbitma.lod"}, // Localized versions only, contains H3:SoD patch data
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2013-07-28 17:49:50 +03:00
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{"type" : "dir", "path" : "Data"}
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2012-08-01 15:02:54 +03:00
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],
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"SPRITES/":
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[
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2023-07-13 15:03:25 +02:00
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{"type" : "lod", "path" : "Data/H3ab_spr.lod"}, // Contains H3:AB data
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{"type" : "lod", "path" : "Data/H3sprite.lod"}, // Localized versions only, contains H3:AB patch data
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{"type" : "lod", "path" : "Data/h3abp_sp.lod"}, // Contains H3:SoD data (overrides H3:AB data)
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// {"type" : "lod", "path" : "Data/H3psprit.lod"}, // Localized versions only, contains H3:SoD patch data. Unused? Has corrupted data, e.g. lock icon for artifacts
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2013-07-28 17:49:50 +03:00
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{"type" : "dir", "path" : "Sprites"}
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2012-08-01 15:02:54 +03:00
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],
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"SOUNDS/":
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[
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2013-07-28 17:49:50 +03:00
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{"type" : "snd", "path" : "Data/H3ab_ahd.snd"},
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{"type" : "snd", "path" : "Data/Heroes3.snd"},
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2023-07-13 15:03:25 +02:00
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{"type" : "snd", "path" : "Data/Heroes3-cd2.snd"},
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2012-08-01 15:02:54 +03:00
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//WoG have overriden sounds with .82m extension in Data
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2013-07-28 17:49:50 +03:00
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{"type" : "dir", "path" : "Data", "depth": 0}
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2012-08-01 15:02:54 +03:00
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],
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"MUSIC/":
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[
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2013-07-28 17:49:50 +03:00
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{"type" : "dir", "path" : "Mp3"}
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2012-08-01 15:02:54 +03:00
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],
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"VIDEO/":
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[
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2013-07-28 17:49:50 +03:00
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{"type" : "vid", "path" : "Data/H3ab_ahd.vid"},
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{"type" : "vid", "path" : "Data/Heroes3.vid"},
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{"type" : "vid", "path" : "Data/video.vid"}
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2012-08-01 15:02:54 +03:00
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],
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"CONFIG/":
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[
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2013-08-20 22:32:21 +03:00
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{"type" : "dir", "path" : "config"}
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2012-08-01 15:02:54 +03:00
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],
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"MAPS/":
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[
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2013-07-28 17:49:50 +03:00
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{"type" : "dir", "path" : "Maps"}
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2012-08-01 15:02:54 +03:00
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],
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2012-12-12 14:13:57 +03:00
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"MODS/":
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[
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2013-07-28 17:49:50 +03:00
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{"type" : "dir", "path" : "Mods", "depth": 1}
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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],
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"SCRIPTS/":
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[
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{"type" : "dir", "path" : "scripts"}
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2012-08-01 15:02:54 +03:00
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]
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}
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}
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