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vcmi/lib/rmg/CRmgTemplateStorage.h

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/*
* CRmgTemplateStorage.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CRmgTemplate.h"
#include "CRmgTemplateZone.h"
class JsonNode;
typedef std::vector<JsonNode> JsonVector;
/// The CRmgTemplateLoader is a abstract base class for loading templates.
class DLL_LINKAGE CRmgTemplateLoader
{
public:
virtual ~CRmgTemplateLoader() { };
virtual void loadTemplates() = 0;
const std::map<std::string, CRmgTemplate *> & getTemplates() const;
protected:
std::map<std::string, CRmgTemplate *> templates;
};
/// The CJsonRmgTemplateLoader loads templates from a JSON file.
class DLL_LINKAGE CJsonRmgTemplateLoader : public CRmgTemplateLoader
{
public:
void loadTemplates() override;
private:
CRmgTemplate::CSize parseMapTemplateSize(const std::string & text) const;
CRmgTemplateZone::CTownInfo parseTemplateZoneTowns(const JsonNode & node) const;
ETemplateZoneType::ETemplateZoneType parseZoneType(const std::string & type) const;
std::set<TFaction> parseTownTypes(const JsonVector & townTypesVector, const std::set<TFaction> & defaultTownTypes) const;
std::set<ETerrainType> parseTerrainTypes(const JsonVector & terTypeStrings, const std::set<ETerrainType> & defaultTerrainTypes) const;
CRmgTemplate::CPlayerCountRange parsePlayers(const std::string & players) const;
};
/// The class CRmgTemplateStorage stores random map templates.
class DLL_LINKAGE CRmgTemplateStorage
{
public:
CRmgTemplateStorage();
~CRmgTemplateStorage();
const std::map<std::string, CRmgTemplate *> & getTemplates() const;
private:
std::map<std::string, CRmgTemplate *> templates; /// Key: Template name
};