2021-05-16 13:19:07 +02:00
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/*
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* GatherArmyBehavior.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "lib/VCMI_Lib.h"
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#include "../Goals/CGoal.h"
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#include "../AIUtility.h"
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2022-09-26 20:01:07 +02:00
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namespace NKAI
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{
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namespace Goals
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{
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class GatherArmyBehavior : public CGoal<GatherArmyBehavior>
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{
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public:
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GatherArmyBehavior()
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:CGoal(Goals::GATHER_ARMY)
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{
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}
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virtual TGoalVec decompose() const override;
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virtual std::string toString() const override;
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2021-05-16 13:38:26 +02:00
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virtual bool operator==(const GatherArmyBehavior & other) const override
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{
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return true;
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}
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private:
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TGoalVec deliverArmyToHero(const CGHeroInstance * hero) const;
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TGoalVec upgradeArmy(const CGTownInstance * upgrader) const;
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};
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}
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2021-05-16 13:19:07 +02:00
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2022-09-26 20:01:07 +02:00
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}
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