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vcmi/client/SDL_framerate.h

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/*
* timeHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#ifndef _SDL_framerate_h
#define _SDL_framerate_h
/// A fps manager which holds game updates at a constant rate
class FPSManager
{
private:
double rateticks;
unsigned int lastticks;
int rate;
public:
int fps; // the actual fps value
FPSManager(int rate); // initializes the manager with a given fps rate
void init(); // needs to be called directly before the main game loop to reset the internal timer
void framerateDelay(); // needs to be called every game update cycle
};
#endif