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vcmi/client/BattleInterface/CBattleInterfaceClasses.cpp

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#include "StdInc.h"
#include "CBattleInterfaceClasses.h"
#include "../UIFramework/SDL_Extensions.h"
#include "CBattleInterface.h"
#include "../CGameInfo.h"
#include "../CDefHandler.h"
#include "../UIFramework/CCursorHandler.h"
#include "../CPlayerInterface.h"
#include "../../CCallback.h"
#include "../CSpellWindow.h"
#include "../Graphics.h"
#include "../CConfigHandler.h"
#include "../UIFramework/CGuiHandler.h"
#include "../UIFramework/CIntObjectClasses.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/NetPacks.h"
#include "../../lib/CCreatureHandler.h"
#include "../../lib/CObjectHandler.h"
#include "../../lib/BattleState.h"
#include "../CMusicHandler.h"
#include "../CVideoHandler.h"
#include "../../lib/CTownHandler.h"
#include "../CBitmapHandler.h"
#include "../CCreatureWindow.h"
CBattleConsole::~CBattleConsole()
{
texts.clear();
}
void CBattleConsole::show(SDL_Surface * to)
{
if(ingcAlter.size())
{
CSDL_Ext::printAtMiddleWB(ingcAlter, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
}
else if(alterTxt.size())
{
CSDL_Ext::printAtMiddleWB(alterTxt, pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
}
else if(texts.size())
{
if(texts.size()==1)
{
CSDL_Ext::printAtMiddleWB(texts[0], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
}
else
{
CSDL_Ext::printAtMiddleWB(texts[lastShown-1], pos.x + pos.w/2, pos.y + 11, FONT_SMALL, 80, Colors::Cornsilk, to);
CSDL_Ext::printAtMiddleWB(texts[lastShown], pos.x + pos.w/2, pos.y + 27, FONT_SMALL, 80, Colors::Cornsilk, to);
}
}
}
bool CBattleConsole::addText(const std::string & text)
{
if(text.size()>70)
return false; //text too long!
int firstInToken = 0;
for(size_t i = 0; i < text.size(); ++i) //tokenize
{
if(text[i] == 10)
{
texts.push_back( text.substr(firstInToken, i-firstInToken) );
firstInToken = i+1;
}
}
texts.push_back( text.substr(firstInToken, text.size()) );
lastShown = texts.size()-1;
return true;
}
void CBattleConsole::alterText(const std::string &text)
{
char buf[500];
sprintf(buf, text.c_str());
alterTxt = buf;
}
void CBattleConsole::eraseText(ui32 pos)
{
if(pos < texts.size())
{
texts.erase(texts.begin() + pos);
if(lastShown == texts.size())
--lastShown;
}
}
void CBattleConsole::changeTextAt(const std::string & text, ui32 pos)
{
if(pos >= texts.size()) //no such pos
return;
texts[pos] = text;
}
void CBattleConsole::scrollUp(ui32 by)
{
if(lastShown > static_cast<int>(by))
lastShown -= by;
}
void CBattleConsole::scrollDown(ui32 by)
{
if(lastShown + by < texts.size())
lastShown += by;
}
void CBattleHero::show(SDL_Surface * to)
{
//animation of flag
if(flip)
{
SDL_Rect temp_rect = genRect(
flag->ourImages[flagAnim].bitmap->h,
flag->ourImages[flagAnim].bitmap->w,
pos.x + 61,
pos.y + 39);
CSDL_Ext::blit8bppAlphaTo24bpp(
flag->ourImages[flagAnim].bitmap,
NULL,
screen,
&temp_rect);
}
else
{
SDL_Rect temp_rect = genRect(
flag->ourImages[flagAnim].bitmap->h,
flag->ourImages[flagAnim].bitmap->w,
pos.x + 72,
pos.y + 39);
CSDL_Ext::blit8bppAlphaTo24bpp(
flag->ourImages[flagAnim].bitmap,
NULL,
screen,
&temp_rect);
}
++flagAnimCount;
if(flagAnimCount%4==0)
{
++flagAnim;
flagAnim %= flag->ourImages.size();
}
//animation of hero
int tick=-1;
for(size_t i = 0; i < dh->ourImages.size(); ++i)
{
if(dh->ourImages[i].groupNumber==phase)
++tick;
if(tick==image)
{
SDL_Rect posb = pos;
CSDL_Ext::blit8bppAlphaTo24bpp(dh->ourImages[i].bitmap, NULL, to, &posb);
if(phase != 4 || nextPhase != -1 || image < 4)
{
if(flagAnimCount%2==0)
{
++image;
}
if(dh->ourImages[(i+1)%dh->ourImages.size()].groupNumber!=phase) //back to appropriate frame
{
image = 0;
}
}
if(phase == 4 && nextPhase != -1 && image == 7)
{
phase = nextPhase;
nextPhase = -1;
image = 0;
}
break;
}
}
}
void CBattleHero::activate()
{
activateLClick();
}
void CBattleHero::deactivate()
{
deactivateLClick();
}
void CBattleHero::setPhase(int newPhase)
{
if(phase != 4)
{
phase = newPhase;
image = 0;
}
else
{
nextPhase = newPhase;
}
}
void CBattleHero::clickLeft(tribool down, bool previousState)
{
if(myOwner->spellDestSelectMode) //we are casting a spell
return;
if(!down && myHero != NULL && myOwner->myTurn && myOwner->curInt->cb->battleCanCastSpell()) //check conditions
{
for(int it=0; it<GameConstants::BFIELD_SIZE; ++it) //do nothing when any hex is hovered - hero's animation overlaps battlefield
{
if(myOwner->bfield[it].hovered && myOwner->bfield[it].strictHovered)
return;
}
CCS->curh->changeGraphic(0,0);
CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), myHero, myOwner->curInt);
GH.pushInt(spellWindow);
}
}
CBattleHero::CBattleHero(const std::string & defName, int phaseG, int imageG, bool flipG, ui8 player, const CGHeroInstance * hero, const CBattleInterface * owner): flip(flipG), myHero(hero), myOwner(owner), phase(phaseG), nextPhase(-1), image(imageG), flagAnim(0), flagAnimCount(0)
{
dh = CDefHandler::giveDef( defName );
for(size_t i = 0; i < dh->ourImages.size(); ++i) //transforming images
{
if(flip)
{
SDL_Surface * hlp = CSDL_Ext::rotate01(dh->ourImages[i].bitmap);
SDL_FreeSurface(dh->ourImages[i].bitmap);
dh->ourImages[i].bitmap = hlp;
}
CSDL_Ext::alphaTransform(dh->ourImages[i].bitmap);
}
if(flip)
flag = CDefHandler::giveDef("CMFLAGR.DEF");
else
flag = CDefHandler::giveDef("CMFLAGL.DEF");
//coloring flag and adding transparency
for(size_t i = 0; i < flag->ourImages.size(); ++i)
{
CSDL_Ext::alphaTransform(flag->ourImages[i].bitmap);
graphics->blueToPlayersAdv(flag->ourImages[i].bitmap, player);
}
}
CBattleHero::~CBattleHero()
{
delete dh;
delete flag;
}
CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInterface *owner): myInt(owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
pos = position;
background = new CPicture("comopbck.bmp");
background->colorize(owner->curInt->playerID);
viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", NULL, 25, 56, false);
viewGrid->select(settings["battle"]["cellBorders"].Bool());
movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", NULL, 25, 89, false);
movementShadow->select(settings["battle"]["stackRange"].Bool());
mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", NULL, 25, 122, false);
mouseShadow->select(settings["battle"]["mouseShadow"].Bool());
animSpeeds = new CHighlightableButtonsGroup(0);
animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[422].first),CGI->generaltexth->zelp[422].second, "sysopb9.def", 28, 225, 1);
animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def", 92, 225, 2);
animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",156, 225, 4);
animSpeeds->select(owner->getAnimSpeed(), 1);
animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1);
setToDefault = new CAdventureMapButton (CGI->generaltexth->zelp[393], boost::bind(&CBattleOptionsWindow::bDefaultf,this), 246, 359, "codefaul.def");
setToDefault->swappedImages = true;
setToDefault->update();
exit = new CAdventureMapButton (CGI->generaltexth->zelp[392], boost::bind(&CBattleOptionsWindow::bExitf,this), 357, 359, "soretrn.def",SDLK_RETURN);
exit->swappedImages = true;
exit->update();
//creating labels
labels.push_back(new CLabel(242, 32, FONT_BIG, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[392]));//window title
labels.push_back(new CLabel(122, 214, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[393]));//animation speed
labels.push_back(new CLabel(122, 293, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[394]));//music volume
labels.push_back(new CLabel(122, 359, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[395]));//effects' volume
labels.push_back(new CLabel(353, 66, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[396]));//auto - combat options
labels.push_back(new CLabel(353, 265, FONT_MEDIUM, CENTER, Colors::Jasmine, CGI->generaltexth->allTexts[397]));//creature info
//auto - combat options
labels.push_back(new CLabel(283, 86, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[398]));//creatures
labels.push_back(new CLabel(283, 116, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[399]));//spells
labels.push_back(new CLabel(283, 146, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[400]));//catapult
labels.push_back(new CLabel(283, 176, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[151]));//ballista
labels.push_back(new CLabel(283, 206, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[401]));//first aid tent
//creature info
labels.push_back(new CLabel(283, 285, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[402]));//all stats
labels.push_back(new CLabel(283, 315, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[403]));//spells only
//general options
labels.push_back(new CLabel(61, 57, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[404]));
labels.push_back(new CLabel(61, 90, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[405]));
labels.push_back(new CLabel(61, 123, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[406]));
labels.push_back(new CLabel(61, 156, FONT_MEDIUM, TOPLEFT, Colors::Cornsilk, CGI->generaltexth->allTexts[407]));
}
void CBattleOptionsWindow::bDefaultf()
{
}
void CBattleOptionsWindow::bExitf()
{
GH.popIntTotally(this);
}
CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect & pos, CBattleInterface * _owner)
: owner(_owner)
{
this->pos = pos;
background = BitmapHandler::loadBitmap("CPRESULT.BMP", true);
graphics->blueToPlayersAdv(background, owner->curInt->playerID);
SDL_Surface * pom = SDL_ConvertSurface(background, screen->format, screen->flags);
SDL_FreeSurface(background);
background = pom;
exit = new CAdventureMapButton (std::string(), std::string(), boost::bind(&CBattleResultWindow::bExitf,this), 384 + pos.x, 505 + pos.y, "iok6432.def", SDLK_RETURN);
exit->borderColor = Colors::MetallicGold;
exit->borderEnabled = true;
if(br.winner==0) //attacker won
{
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 59, 124, FONT_SMALL, Colors::Cornsilk, background);
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 408, 124, FONT_SMALL, Colors::Cornsilk, background);
}
else //if(br.winner==1)
{
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[411], 59, 124, FONT_SMALL, Colors::Cornsilk, background);
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[410], 412, 124, FONT_SMALL, Colors::Cornsilk, background);
}
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[407], 232, 302, FONT_BIG, Colors::Jasmine, background);
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[408], 232, 332, FONT_BIG, Colors::Cornsilk, background);
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[409], 237, 428, FONT_BIG, Colors::Cornsilk, background);
std::string attackerName, defenderName;
if(owner->attackingHeroInstance) //a hero attacked
{
SDL_Rect temp_rect = genRect(64, 58, 21, 38);
SDL_BlitSurface(graphics->portraitLarge[owner->attackingHeroInstance->portrait], NULL, background, &temp_rect);
//setting attackerName
attackerName = owner->attackingHeroInstance->name;
}
else //a monster attacked
{
int bestMonsterID = -1;
ui32 bestPower = 0;
for(TSlots::const_iterator it = owner->army1->Slots().begin(); it!=owner->army1->Slots().end(); ++it)
{
if(it->second->type->AIValue > bestPower)
{
bestPower = it->second->type->AIValue;
bestMonsterID = it->second->type->idNumber;
}
}
SDL_Rect temp_rect = genRect(64, 58, 21, 38);
SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &temp_rect);
//setting attackerName
attackerName = CGI->creh->creatures[bestMonsterID]->namePl;
}
if(owner->defendingHeroInstance) //a hero defended
{
SDL_Rect temp_rect = genRect(64, 58, 392, 38);
SDL_BlitSurface(graphics->portraitLarge[owner->defendingHeroInstance->portrait], NULL, background, &temp_rect);
//setting defenderName
defenderName = owner->defendingHeroInstance->name;
}
else //a monster defended
{
int bestMonsterID = -1;
ui32 bestPower = 0;
for(TSlots::const_iterator it = owner->army2->Slots().begin(); it!=owner->army2->Slots().end(); ++it)
{
if( it->second->type->AIValue > bestPower)
{
bestPower = it->second->type->AIValue;
bestMonsterID = it->second->type->idNumber;
}
}
SDL_Rect temp_rect = genRect(64, 58, 392, 38);
SDL_BlitSurface(graphics->bigImgs[bestMonsterID], NULL, background, &temp_rect);
//setting defenderName
defenderName = CGI->creh->creatures[bestMonsterID]->namePl;
}
//printing attacker and defender's names
CSDL_Ext::printAt(attackerName, 89, 37, FONT_SMALL, Colors::Cornsilk, background);
CSDL_Ext::printTo(defenderName, 381, 53, FONT_SMALL, Colors::Cornsilk, background);
//printing casualities
for(int step = 0; step < 2; ++step)
{
if(br.casualties[step].size()==0)
{
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[523], 235, 360 + 97*step, FONT_SMALL, Colors::Cornsilk, background);
}
else
{
int xPos = 235 - (br.casualties[step].size()*32 + (br.casualties[step].size() - 1)*10)/2; //increment by 42 with each picture
int yPos = 344 + step*97;
for(std::map<ui32,si32>::const_iterator it=br.casualties[step].begin(); it!=br.casualties[step].end(); ++it)
{
blitAt(graphics->smallImgs[it->first], xPos, yPos, background);
std::ostringstream amount;
amount<<it->second;
CSDL_Ext::printAtMiddle(amount.str(), xPos+16, yPos + 42, FONT_SMALL, Colors::Cornsilk, background);
xPos += 42;
}
}
}
//printing result description
bool weAreAttacker = (owner->curInt->playerID == owner->attackingHeroInstance->tempOwner);
if((br.winner == 0 && weAreAttacker) || (br.winner == 1 && !weAreAttacker)) //we've won
{
int text=-1;
switch(br.result)
{
case 0: text = 304; break;
case 1: text = 303; break;
case 2: text = 302; break;
}
CCS->musich->playMusic(musicBase::winBattle);
CCS->videoh->open(VIDEO_WIN);
std::string str = CGI->generaltexth->allTexts[text];
const CGHeroInstance * ourHero = weAreAttacker? owner->attackingHeroInstance : owner->defendingHeroInstance;
if (ourHero)
{
str += CGI->generaltexth->allTexts[305];
boost::algorithm::replace_first(str,"%s",ourHero->name);
boost::algorithm::replace_first(str,"%d",boost::lexical_cast<std::string>(br.exp[weAreAttacker?0:1]));
}
CSDL_Ext::printAtMiddleWB(str, 235, 235, FONT_SMALL, 55, Colors::Cornsilk, background);
}
else // we lose
{
switch(br.result)
{
case 0: //normal victory
{
CCS->musich->playMusic(musicBase::loseCombat);
CCS->videoh->open(VIDEO_LOSE_BATTLE_START);
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[311], 235, 235, FONT_SMALL, Colors::Cornsilk, background);
break;
}
case 1: //flee
{
CCS->musich->playMusic(musicBase::retreatBattle);
CCS->videoh->open(VIDEO_RETREAT_START);
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[310], 235, 235, FONT_SMALL, Colors::Cornsilk, background);
break;
}
case 2: //surrender
{
CCS->musich->playMusic(musicBase::surrenderBattle);
CCS->videoh->open(VIDEO_SURRENDER);
CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[309], 235, 220, FONT_SMALL, Colors::Cornsilk, background);
break;
}
}
}
}
CBattleResultWindow::~CBattleResultWindow()
{
SDL_FreeSurface(background);
}
void CBattleResultWindow::activate()
{
owner->curInt->showingDialog->set(true);
exit->activate();
}
void CBattleResultWindow::deactivate()
{
exit->deactivate();
}
void CBattleResultWindow::show(SDL_Surface * to)
{
//evaluating to
if(!to)
to = screen;
CCS->videoh->update(107, 70, background, false, true);
SDL_BlitSurface(background, NULL, to, &pos);
exit->showAll(to);
}
void CBattleResultWindow::bExitf()
{
if(LOCPLINT->cb->getStartInfo()->mode == StartInfo::DUEL)
{
std::exit(0);
}
CPlayerInterface * intTmp = owner->curInt;
GH.popInts(2); //first - we; second - battle interface
intTmp->showingDialog->setn(false);
CCS->videoh->close();
}
Point CClickableHex::getXYUnitAnim(const int & hexNum, const bool & attacker, const CStack * stack, const CBattleInterface * cbi)
{
Point ret(-500, -500); //returned value
if(stack && stack->position < 0) //creatures in turrets
{
switch(stack->position)
{
case -2: //keep
ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][17];
break;
case -3: //lower turret
ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][18];
break;
case -4: //upper turret
ret = graphics->wallPositions[cbi->siegeH->town->town->typeID][19];
break;
}
}
else
{
ret.y = -139 + 42 * (hexNum/GameConstants::BFIELD_WIDTH); //counting y
//counting x
if(attacker)
{
ret.x = -160 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH);
}
else
{
ret.x = -219 + 22 * ( ((hexNum/GameConstants::BFIELD_WIDTH) + 1)%2 ) + 44 * (hexNum % GameConstants::BFIELD_WIDTH);
}
//shifting position for double - hex creatures
if(stack && stack->doubleWide())
{
if(attacker)
{
ret.x -= 44;
}
else
{
ret.x += 45;
}
}
}
//returning
return ret +CPlayerInterface::battleInt->pos;
}
void CClickableHex::activate()
{
activateHover();
activateMouseMove();
activateLClick();
activateRClick();
}
void CClickableHex::deactivate()
{
deactivateHover();
deactivateMouseMove();
deactivateLClick();
deactivateRClick();
}
void CClickableHex::hover(bool on)
{
hovered = on;
//Hoverable::hover(on);
if(!on && setAlterText)
{
myInterface->console->alterTxt = std::string();
setAlterText = false;
}
}
CClickableHex::CClickableHex() : setAlterText(false), myNumber(-1), accessible(true), hovered(false), strictHovered(false), myInterface(NULL)
{
}
void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
{
if(myInterface->cellShade)
{
if(CSDL_Ext::SDL_GetPixel(myInterface->cellShade, sEvent.x-pos.x, sEvent.y-pos.y) == 0) //hovered pixel is outside hex
{
strictHovered = false;
}
else //hovered pixel is inside hex
{
strictHovered = true;
}
}
if(hovered && strictHovered) //print attacked creature to console
{
const CStack * attackedStack = myInterface->curInt->cb->battleGetStackByPos(myNumber);
if(myInterface->console->alterTxt.size() == 0 &&attackedStack != NULL &&
attackedStack->owner != myInterface->curInt->playerID &&
attackedStack->alive())
{
char tabh[160];
const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
sprintf(tabh, CGI->generaltexth->allTexts[220].c_str(), attackedName.c_str());
myInterface->console->alterTxt = std::string(tabh);
setAlterText = true;
}
}
else if(setAlterText)
{
myInterface->console->alterTxt = std::string();
setAlterText = false;
}
}
void CClickableHex::clickLeft(tribool down, bool previousState)
{
if(!down && hovered && strictHovered) //we've been really clicked!
{
myInterface->hexLclicked(myNumber);
}
}
void CClickableHex::clickRight(tribool down, bool previousState)
{
const CStack * myst = myInterface->curInt->cb->battleGetStackByPos(myNumber); //stack info
if(hovered && strictHovered && myst!=NULL)
{
if(!myst->alive()) return;
if(down)
{
GH.pushInt(createCreWindow(myst));
}
}
}
void CStackQueue::update()
{
stacksSorted.clear();
owner->curInt->cb->getStackQueue(stacksSorted, QUEUE_SIZE);
for (int i = 0; i < QUEUE_SIZE ; i++)
{
stackBoxes[i]->setStack(stacksSorted[i]);
}
}
CStackQueue::CStackQueue(bool Embedded, CBattleInterface * _owner)
:embedded(Embedded), owner(_owner)
{
OBJ_CONSTRUCTION_CAPTURING_ALL;
if(embedded)
{
box = NULL;
bg = NULL;
pos.w = QUEUE_SIZE * 37;
pos.h = 32; //height of small creature img
pos.x = screen->w/2 - pos.w/2;
pos.y = (screen->h - 600)/2 + 10;
}
else
{
box = BitmapHandler::loadBitmap("CHRROP.pcx");
bg = BitmapHandler::loadBitmap("DIBOXPI.pcx");
pos.w = 600;
pos.h = bg->h;
}
stackBoxes.resize(QUEUE_SIZE);
for (int i = 0; i < QUEUE_SIZE; i++)
{
stackBoxes[i] = new StackBox(box);
stackBoxes[i]->pos.x += 6 + (embedded ? 37 : 79)*i;
}
}
CStackQueue::~CStackQueue()
{
SDL_FreeSurface(box);
}
void CStackQueue::showAll(SDL_Surface * to)
{
blitBg(to);
CIntObject::showAll(to);
}
void CStackQueue::blitBg( SDL_Surface * to )
{
if(bg)
{
for (int w = 0; w < pos.w; w += bg->w)
{
blitAtLoc(bg, w, 0, to);
}
}
}
void CStackQueue::StackBox::showAll(SDL_Surface * to)
{
assert(my);
if(bg)
{
graphics->blueToPlayersAdv(bg, my->owner);
//SDL_UpdateRect(bg, 0, 0, 0, 0);
SDL_Rect temp_rect = genRect(bg->h, bg->w, pos.x, pos.y);
CSDL_Ext::blit8bppAlphaTo24bpp(bg, NULL, to, &temp_rect);
//blitAt(bg, pos, to);
blitAt(graphics->bigImgs[my->getCreature()->idNumber], pos.x +9, pos.y + 1, to);
printAtMiddleLoc(makeNumberShort(my->count), pos.w/2, pos.h - 12, FONT_MEDIUM, Colors::Cornsilk, to);
}
else
{
blitAt(graphics->smallImgs[-2], pos, to);
blitAt(graphics->smallImgs[my->getCreature()->idNumber], pos, to);
const SDL_Color &ownerColor = (my->owner == 255 ? *graphics->neutralColor : graphics->playerColors[my->owner]);
CSDL_Ext::drawBorder(to, pos, int3(ownerColor.r, ownerColor.g, ownerColor.b));
printAtMiddleLoc(makeNumberShort(my->count), pos.w/2, pos.h - 8, FONT_TINY, Colors::Cornsilk, to);
}
}
void CStackQueue::StackBox::setStack( const CStack *nStack )
{
my = nStack;
}
CStackQueue::StackBox::StackBox(SDL_Surface *BG)
:my(NULL), bg(BG)
{
if(bg)
{
pos.w = bg->w;
pos.h = bg->h;
}
else
{
pos.w = pos.h = 32;
}
pos.y += 2;
}
CStackQueue::StackBox::~StackBox()
{
}
void CStackQueue::StackBox::hover( bool on )
{
}