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vcmi/client/windows/CKingdomInterface.h

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/*
* CKingdomInterface.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../widgets/CWindowWithArtifacts.h"
#include "CWindowObject.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
VCMI_LIB_NAMESPACE_END
class CButton;
class CAnimImage;
class CToggleGroup;
class CResDataBar;
class CSlider;
class CTownInfo;
class CCreaInfo;
class HeroSlots;
class LRClickableAreaOpenTown;
class CComponent;
class CHeroArea;
class MoraleLuckBox;
class CListBox;
class CTabbedInt;
class CGStatusBar;
class CGarrisonInt;
class CKingdHeroList;
class CKingdTownList;
class IInfoBoxData;
/*
* Several classes to display basically any data.
* Main part - class InfoBox which controls how data will be formatted\positioned
* InfoBox have image and 0-2 labels
* In constructor it should receive object that implements IInfoBoxData interface
*
* interface IInfoBoxData defines way to get data for use in InfoBox
* have several implementations:
* InfoBoxHeroData - to display one of fields from hero (e.g. absolute value of primary skills)
* InfoBoxCustomHeroData - to display one of hero fields without hero (e.g. bonuses from objects)
* InfoBoxTownData - data from town
* InfoBoxCustom - user-defined data
*/
/// Displays one of object propertries with image and optional labels
class InfoBox : public CIntObject
{
public:
enum InfoPos
{
POS_UP_DOWN, POS_DOWN, POS_RIGHT, POS_INSIDE, POS_CORNER, POS_NONE
};
enum InfoSize
{
SIZE_TINY, SIZE_SMALL, SIZE_MEDIUM, SIZE_BIG, SIZE_HUGE
};
private:
InfoSize size;
InfoPos infoPos;
std::shared_ptr<IInfoBoxData> data;
std::shared_ptr<CLabel> value;
std::shared_ptr<CLabel> name;
std::shared_ptr<CAnimImage> image;
std::shared_ptr<CHoverableArea> hover;
public:
InfoBox(Point position, InfoPos Pos, InfoSize Size, std::shared_ptr<IInfoBoxData> Data);
~InfoBox();
void showPopupWindow(const Point & cursorPosition) override;
void clickPressed(const Point & cursorPosition) override;
};
class IInfoBoxData
{
public:
enum InfoType
{
HERO_PRIMARY_SKILL, HERO_MANA, HERO_EXPERIENCE, HERO_SPECIAL, HERO_SECONDARY_SKILL,
//TODO: Luck? Morale? Artifact?
ARMY_SLOT,//TODO
TOWN_GROWTH, TOWN_AVAILABLE, TOWN_BUILDING,//TODO
CUSTOM
};
protected:
InfoType type;
IInfoBoxData(InfoType Type);
public:
//methods that generate values for displaying
virtual std::string getValueText()=0;
virtual std::string getNameText()=0;
virtual AnimationPath getImageName(InfoBox::InfoSize size)=0;
virtual std::string getHoverText()=0;
virtual size_t getImageIndex()=0;
//TODO: replace with something better
virtual void prepareMessage(std::string & text, std::shared_ptr<CComponent> & comp)=0;
virtual ~IInfoBoxData(){};
};
class InfoBoxAbstractHeroData : public IInfoBoxData
{
protected:
virtual int getSubID()=0;
virtual si64 getValue()=0;
public:
InfoBoxAbstractHeroData(InfoType Type);
std::string getValueText() override;
std::string getNameText() override;
AnimationPath getImageName(InfoBox::InfoSize size) override;
std::string getHoverText() override;
size_t getImageIndex() override;
void prepareMessage(std::string & text, std::shared_ptr<CComponent> & comp) override;
};
class InfoBoxHeroData : public InfoBoxAbstractHeroData
{
const CGHeroInstance * hero;
int index;//index of data in hero (0-7 for sec. skill, 0-3 for pr. skill)
int getSubID() override;
si64 getValue() override;
public:
InfoBoxHeroData(InfoType Type, const CGHeroInstance *Hero, int Index=0);
//To get a bit different texts for hero window
std::string getHoverText() override;
std::string getValueText() override;
void prepareMessage(std::string & text, std::shared_ptr<CComponent> & comp) override;
};
class InfoBoxCustomHeroData : public InfoBoxAbstractHeroData
{
int subID;//subID of data (0=attack...)
si64 value;//actual value of data, 64-bit to fit experience and negative values
int getSubID() override;
si64 getValue() override;
public:
InfoBoxCustomHeroData(InfoType Type, int subID, si64 value);
};
class InfoBoxCustom : public IInfoBoxData
{
public:
std::string valueText;
std::string nameText;
AnimationPath imageName;
std::string hoverText;
size_t imageIndex;
InfoBoxCustom(std::string ValueText, std::string NameText, const AnimationPath & ImageName, size_t ImageIndex, std::string HoverText="");
std::string getValueText() override;
std::string getNameText() override;
AnimationPath getImageName(InfoBox::InfoSize size) override;
std::string getHoverText() override;
size_t getImageIndex() override;
void prepareMessage(std::string & text, std::shared_ptr<CComponent> & comp) override;
};
//TODO!!!
class InfoBoxTownData : public IInfoBoxData
{
const CGTownInstance * town;
int index;//index of data in town
int value;//actual value of data
public:
InfoBoxTownData(InfoType Type, const CGTownInstance * Town, int Index);
InfoBoxTownData(InfoType Type, int SubID, int Value);
std::string getValueText() override;
std::string getNameText() override;
AnimationPath getImageName(InfoBox::InfoSize size) override;
std::string getHoverText() override;
size_t getImageIndex() override;
};
/// Class which holds all parts of kingdom overview window
class CKingdomInterface : public CWindowObject, public IGarrisonHolder, public CArtifactHolder, public ITownHolder
{
private:
struct OwnedObjectInfo
{
int imageID;
ui32 count;
std::string hoverText;
OwnedObjectInfo():
imageID(0),
count(0)
{}
};
std::vector<OwnedObjectInfo> objects;
std::shared_ptr<CListBox> dwellingsList;
std::shared_ptr<CTabbedInt> tabArea;
//Main buttons
std::shared_ptr<CButton> btnTowns;
std::shared_ptr<CButton> btnHeroes;
std::shared_ptr<CButton> btnExit;
//Buttons for scrolling dwellings list
std::shared_ptr<CButton> dwellUp;
std::shared_ptr<CButton> dwellDown;
std::shared_ptr<CButton> dwellTop;
std::shared_ptr<CButton> dwellBottom;
std::array<std::shared_ptr<InfoBox>, 7> minesBox;
std::shared_ptr<CHoverableArea> incomeArea;
std::shared_ptr<CLabel> incomeAmount;
std::shared_ptr<CGStatusBar> statusbar;
std::shared_ptr<CResDataBar> resdatabar;
void activateTab(size_t which);
//Internal functions used during construction
void generateButtons();
void generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects);
void generateMinesList(const std::vector<const CGObjectInstance * > &ownedObjects);
std::shared_ptr<CIntObject> createOwnedObject(size_t index);
std::shared_ptr<CIntObject> createMainTab(size_t index);
public:
CKingdomInterface();
void townChanged(const CGTownInstance *town);
void heroRemoved();
void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override;
void artifactRemoved(const ArtifactLocation &artLoc) override;
void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc, bool withRedraw) override;
void artifactDisassembled(const ArtifactLocation &artLoc) override;
void artifactAssembled(const ArtifactLocation &artLoc) override;
void buildChanged() override;
};
/// List item with town
class CTownItem : public CIntObject, public IGarrisonHolder
{
std::shared_ptr<CAnimImage> background;
std::shared_ptr<CAnimImage> picture;
std::shared_ptr<CLabel> name;
std::shared_ptr<CLabel> income;
std::shared_ptr<CGarrisonInt> garr;
std::shared_ptr<HeroSlots> heroes;
std::shared_ptr<CTownInfo> hall;
std::shared_ptr<CTownInfo> fort;
std::vector<std::shared_ptr<CCreaInfo>> available;
std::vector<std::shared_ptr<CCreaInfo>> growth;
std::shared_ptr<LRClickableAreaOpenTown> openTown;
std::shared_ptr<CButton> fastTownHall;
std::shared_ptr<CButton> fastArmyPurchase;
std::shared_ptr<LRClickableArea> fastMarket;
std::shared_ptr<LRClickableArea> fastTavern;
std::shared_ptr<LRClickableArea> fastTown;
public:
const CGTownInstance * town;
CTownItem(const CGTownInstance * Town);
void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override;
void update();
};
/// List item with hero
class CHeroItem : public CIntObject, public IGarrisonHolder
{
const CGHeroInstance * hero;
std::vector<std::shared_ptr<CIntObject>> artTabs;
std::shared_ptr<CAnimImage> portrait;
std::shared_ptr<CLabel> name;
std::shared_ptr<CHeroArea> heroArea;
std::shared_ptr<CLabel> artsText;
std::shared_ptr<CTabbedInt> artsTabs;
std::shared_ptr<CToggleGroup> artButtons;
std::vector<std::shared_ptr<InfoBox>> heroInfo;
std::shared_ptr<MoraleLuckBox> morale;
std::shared_ptr<MoraleLuckBox> luck;
std::shared_ptr<CGarrisonInt> garr;
void onArtChange(int tabIndex);
std::shared_ptr<CIntObject> onTabSelected(size_t index);
public:
std::shared_ptr<CArtifactsOfHeroKingdom> heroArts;
void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override;
CHeroItem(const CGHeroInstance * hero);
};
/// Tab with all hero-specific data
class CKingdHeroList : public CIntObject, public IGarrisonHolder, public CWindowWithArtifacts
{
private:
std::shared_ptr<CListBox> heroes;
std::shared_ptr<CPicture> title;
std::shared_ptr<CLabel> heroLabel;
std::shared_ptr<CLabel> skillsLabel;
std::shared_ptr<CIntObject> createHeroItem(size_t index);
public:
CKingdHeroList(size_t maxSize);
void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override;
};
/// Tab with all town-specific data
class CKingdTownList : public CIntObject, public IGarrisonHolder
{
private:
std::shared_ptr<CListBox> towns;
std::shared_ptr<CPicture> title;
std::shared_ptr<CLabel> townLabel;
std::shared_ptr<CLabel> garrHeroLabel;
std::shared_ptr<CLabel> visitHeroLabel;
std::shared_ptr<CIntObject> createTownItem(size_t index);
public:
CKingdTownList(size_t maxSize);
void townChanged(const CGTownInstance * town);
void updateGarrisons() override;
bool holdsGarrison(const CArmedInstance * army) override;
};