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vcmi/CBattleInterface.cpp

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#include "CBattleInterface.h"
CBattleInterface::CBattleInterface(CCreatureSet * army1, CCreatureSet * army2, int3 tile, CGHeroInstance *hero1, CGHeroInstance *hero2)
{
}
void CBattleInterface::activate()
{
}
void CBattleInterface::deactivate()
{
}