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vcmi/AI/VCAI/Pathfinding/Actions/ISpecialAction.h

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/*
* ISpecialAction.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../AIUtility.h"
#include "../../Goals/AbstractGoal.h"
struct AIPathNode;
class ISpecialAction
{
public:
virtual ~ISpecialAction() = default;
virtual Goals::TSubgoal whatToDo(const HeroPtr & hero) const = 0;
virtual void applyOnDestination(
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const CGHeroInstance * hero,
CDestinationNodeInfo & destination,
const PathNodeInfo & source,
AIPathNode * dstMode,
const AIPathNode * srcNode) const
{
}
};