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vcmi/client/widgets/Slider.h

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/*
* Slider.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "Scrollable.h"
#include "../../lib/FunctionList.h"
class CButton;
/// A typical slider which can be orientated horizontally/vertically.
class CSlider : public Scrollable
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{
//if vertical then left=up
std::shared_ptr<CButton> left;
std::shared_ptr<CButton> right;
std::shared_ptr<CButton> slider;
std::optional<Rect> scrollBounds;
/// how many elements are visible simultaneously
int capacity;
/// number of highest position, or 0 if there is only one
int positions;
/// total amount of elements in the list
int amount;
/// topmost vislble (first active) element
int value;
CFunctionList<void(int)> moved;
void updateSliderPos();
public:
enum EStyle
{
BROWN,
BLUE
};
void block(bool on);
/// If set, mouse scroll will only scroll slider when inside of this area
void setScrollBounds(const Rect & bounds );
void clearScrollBounds();
/// Value modifiers
void scrollTo(int value);
void scrollBy(int amount) override;
void scrollToMin();
void scrollToMax();
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/// Amount modifier
void setAmount(int to);
virtual void setValue(int to);
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/// Accessors
int getAmount() const;
virtual int getValue() const;
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int getCapacity() const;
void addCallback(std::function<void(int)> callback);
bool receiveEvent(const Point & position, int eventType) const override;
void keyPressed(EShortcut key) override;
void clickPressed(const Point & cursorPosition) override;
void mouseDragged(const Point & cursorPosition, const Point & lastUpdateDistance) override;
void gesturePanning(const Point & initialPosition, const Point & currentPosition, const Point & lastUpdateDistance) override;
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void showAll(Canvas & to) override;
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using SliderMovingFunctor = std::function<void(int)>;
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/// @param position coordinates of slider
/// @param length length of slider ribbon, including left/right buttons
/// @param Moved function that will be called whenever slider moves
/// @param Capacity maximal number of visible at once elements
/// @param Amount total amount of elements, including not visible
/// @param Value starting position
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CSlider(Point position, int length, const SliderMovingFunctor & Moved, int Capacity, int Amount,
int Value, Orientation orientation, EStyle style = BROWN);
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~CSlider();
};
class SliderNonlinear : public CSlider
{
/// If non-empty then slider has non-linear values, e.g. if slider is at position 5 out of 10 then actual "value" is not 5, but 5th value in this vector
std::vector<int> scaledValues;
using CSlider::setAmount; // make private
public:
void setValue(int to) override;
int getValue() const override;
SliderNonlinear(Point position, int length, const std::function<void(int)> & Moved, const std::vector<int> & values, int Value, Orientation orientation, EStyle style);
};