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vcmi/mapeditor/inspector/towneventdialog.h

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/*
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* towneventdialog.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../StdInc.h"
#include <QDialog>
#include "../lib/mapObjects/CGTownInstance.h"
namespace Ui {
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class TownEventDialog;
}
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class TownEventDialog : public QDialog
{
Q_OBJECT
public:
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explicit TownEventDialog(CGTownInstance & town, QListWidgetItem * item, QWidget * parent);
~TownEventDialog();
private slots:
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void onItemChanged(const QStandardItem * item);
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void on_TownEventDialog_finished(int result);
void on_okButton_clicked();
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void setRowColumnCheckState(const QStandardItem * item, int column, Qt::CheckState checkState);
private:
void initPlayers();
void initResources();
void initBuildings();
void initCreatures();
QVariant playersToVariant();
QVariantMap resourcesToVariant();
QVariantList buildingsToVariant();
QVariantList creaturesToVariant();
QStandardItem * addBuilding(const CTown & ctown, BuildingID bId, std::set<si32> & remaining);
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Ui::TownEventDialog * ui;
CGTownInstance & town;
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QListWidgetItem * townEventListItem;
QMap<QString, QVariant> params;
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QStandardItemModel buildingsModel;
};