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vcmi/AI/Nullkiller/Goals/RecruitHero.cpp

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/*
* RecruitHero.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Goals.h"
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#include "../AIGateway.h"
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#include "../AIUtility.h"
#include "../../../lib/mapping/CMap.h" //for victory conditions
#include "../../../lib/CPathfinder.h"
#include "../../../lib/StringConstants.h"
extern boost::thread_specific_ptr<CCallback> cb;
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extern boost::thread_specific_ptr<AIGateway> ai;
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using namespace Goals;
std::string RecruitHero::toString() const
{
return "Recruit hero at " + town->name;
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}
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void RecruitHero::accept(AIGateway * ai)
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{
auto t = town;
if(!t) t = ai->findTownWithTavern();
if(t)
{
ai->recruitHero(t, true);
//TODO try to free way to blocked town
//TODO: adventure map tavern or prison?
}
else
{
throw cannotFulfillGoalException("No town to recruit hero!");
}
}