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vcmi/server/TurnTimerHandler.h

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/*
* TurnTimerHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
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#include "../lib/TurnTimerInfo.h"
VCMI_LIB_NAMESPACE_BEGIN
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class CStack;
class PlayerColor;
VCMI_LIB_NAMESPACE_END
class CGameHandler;
class TurnTimerHandler
{
CGameHandler & gameHandler;
const int turnTimePropagateFrequency = 5000;
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const int turnTimePropagateFrequencyCrit = 1000;
const int turnTimePropagateThreshold = 3000;
std::map<PlayerColor, TurnTimerInfo> timers;
std::map<PlayerColor, int> lastUpdate;
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std::recursive_mutex mx;
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void onPlayerMakingTurn(PlayerColor player, int waitTime);
void onBattleLoop(int waitTime);
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bool timerCountDown(int & timerToApply, int initialTimer, PlayerColor player, int waitTime);
bool isPvpBattle() const;
void sendTimerUpdate(PlayerColor player);
public:
TurnTimerHandler(CGameHandler &);
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void onGameplayStart(PlayerColor player);
void onPlayerGetTurn(PlayerColor player);
void onBattleStart();
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void onBattleNextStack(const CStack & stack);
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void onBattleEnd();
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void update(int waitTime);
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void setTimerEnabled(PlayerColor player, bool enabled);
};