2025-06-24 18:18:44 +03:00
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/*
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* IGameServer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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2025-06-29 16:13:56 +03:00
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#include "../lib/serializer/GameConnectionID.h"
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2025-06-24 18:18:44 +03:00
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VCMI_LIB_NAMESPACE_BEGIN
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class PlayerColor;
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struct CPackForClient;
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2025-06-29 16:13:56 +03:00
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2025-06-24 18:18:44 +03:00
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VCMI_LIB_NAMESPACE_END
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enum class EServerState : ui8
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{
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LOBBY,
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GAMEPLAY,
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SHUTDOWN
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};
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/// Interface through which GameHandler can interact with server that controls it
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class IGameServer
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{
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public:
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virtual ~IGameServer() = default;
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virtual void setState(EServerState value) = 0;
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virtual EServerState getState() const = 0;
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virtual bool isPlayerHost(const PlayerColor & color) const = 0;
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2025-06-29 16:13:56 +03:00
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virtual bool hasPlayerAt(PlayerColor player, GameConnectionID connectionID) const = 0;
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2025-06-24 18:18:44 +03:00
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virtual bool hasBothPlayersAtSameConnection(PlayerColor left, PlayerColor right) const = 0;
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2025-06-29 16:13:56 +03:00
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virtual void applyPack(CPackForClient & pack) = 0;
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virtual void sendPack(CPackForClient & pack, GameConnectionID connectionID) = 0;
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2025-06-24 18:18:44 +03:00
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};
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