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vcmi/scripts/lib/erm/BU.lua

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require("battle.Unit")
local ReceiverBase = require("core:erm.ReceiverBase")
local BU = ReceiverBase:new()
function BU:new(ERM)
return ReceiverBase.new(self,{ERM = ERM})
end
local BattleLogMessage = require("netpacks.BattleLogMessage")
local BattleUnitsChanged = require("netpacks.BattleUnitsChanged")
local battle = BATTLE
function BU:C(x, p1)
assert(type(p1) == "nil", "!!BU:C can only check value")
local ret = battle:isFinished()
if type(ret) == "nil" then
return 0
else
return 1
end
end
function BU:D(x, hex, p1)
assert(type(p1) == "nil", "!!BU:D can only check value")
local unit = battle:getUnitByPos(hex, false)
if unit then
if unit:isAlive() then
return nil, -2
else
return nil, unit:unitId()
end
else
return nil, -1
end
end
function BU:E(x, hex, p1)
assert(type(p1) == "nil", "!!BU:E can only check value")
local unit = battle:getUnitByPos(hex, false)
if unit and unit:isAlive() then
return nil, unit:unitId()
else
return nil, -1
end
end
local SPECIAL_FIELDS = {}
SPECIAL_FIELDS['sand_shore'] = 0
SPECIAL_FIELDS['cursed_ground'] = 1
SPECIAL_FIELDS['magic_plains'] = 2
SPECIAL_FIELDS['holy_ground'] = 3
SPECIAL_FIELDS['evil_fog'] = 4
SPECIAL_FIELDS['clover_field'] = 5
SPECIAL_FIELDS['lucid_pools'] = 6
SPECIAL_FIELDS['fiery_fields'] = 7
SPECIAL_FIELDS['rocklands'] = 8
SPECIAL_FIELDS['magic_clouds'] = 9
function BU:G(x, p1)
assert(type(p1) == "nil", "!!BU:G? is not implemented")
local bfield = SPECIAL_FIELDS[battle:getBattlefieldType()]
if bfield then
return bfield
else
return -1
end
end
function BU:M(x, message)
local pack = BattleLogMessage.new()
pack:addText(message)
SERVER:addToBattleLog(pack)
end
function BU:O(x, ...)
error("!!BU:O is not implemented")
end
function BU:R(x, ...)
error("!!BU:R is not implemented")
end
function BU:S(x, typ, count, hex, side, slot)
local pack = BattleUnitsChanged.new()
local id = battle:getNextUnitId()
pack:add(id,
{
newUnitInfo =
{
["count"] = count,
["type"] = typ,
["side"] = side,
["position"] = hex,
["summoned"] = (slot == -1),
}
})
SERVER:changeUnits(pack)
end
function BU:T(x)
local tacticDistance = battle:getTacticDistance()
if tacticDistance == 0 then
return 0
else
return 1
end
end
function BU:V(x, ...)
error("!!BU:V is not implemented")
end
return BU