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vcmi/AI/BattleAI/AttackPossibility.h

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/*
* AttackPossibility.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/BattleState.h"
#include "CCallback.h"
#include "common.h"
struct HypotheticChangesToBattleState
{
std::map<const CStack *, const IBonusBearer *> bonusesOfStacks;
std::map<const CStack *, int> counterAttacksLeft;
};
class Priorities
{
public:
std::vector<double> resourceTypeBaseValues;
std::function<double(const CStack *)> stackEvaluator;
Priorities()
{
// range::copy(VLC->objh->resVals, std::back_inserter(resourceTypeBaseValues));
stackEvaluator = [](const CStack*){ return 1.0; };
}
};
class AttackPossibility
{
public:
const CStack *enemy; //redundant (to attack.defender) but looks nice
BattleHex tile; //tile from which we attack
BattleAttackInfo attack;
int damageDealt;
int damageReceived; //usually by counter-attack
int tacticImpact;
int damageDiff() const;
int attackValue() const;
static AttackPossibility evaluate(const BattleAttackInfo &AttackInfo, const HypotheticChangesToBattleState &state, BattleHex hex);
static Priorities * priorities;
};