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vcmi/mapeditor/mapsettings/timedevent.cpp

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/*
* timedevent.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
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#include "timedevent.h"
#include "ui_timedevent.h"
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#include "../../lib/constants/EntityIdentifiers.h"
#include "../../lib/constants/StringConstants.h"
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TimedEvent::TimedEvent(QListWidgetItem * t, QWidget *parent) :
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QDialog(parent),
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target(t),
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ui(new Ui::TimedEvent)
{
ui->setupUi(this);
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const auto params = t->data(Qt::UserRole).toMap();
ui->eventNameText->setText(params.value("name").toString());
ui->eventMessageText->setPlainText(params.value("message").toString());
ui->eventAffectsCpu->setChecked(params.value("computerAffected").toBool());
ui->eventAffectsHuman->setChecked(params.value("humanAffected").toBool());
ui->eventFirstOccurance->setValue(params.value("firstOccurence").toInt());
ui->eventRepeatAfter->setValue(params.value("nextOccurence").toInt());
for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
{
bool isAffected = (1 << i) & params.value("players").toInt();
auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[i]));
item->setData(Qt::UserRole, QVariant::fromValue(i));
item->setCheckState(isAffected ? Qt::Checked : Qt::Unchecked);
ui->playersAffected->addItem(item);
}
//result.resources = resourcesFromVariant(v.value("resources"));
show();
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}
TimedEvent::~TimedEvent()
{
delete ui;
}
void TimedEvent::on_eventResources_clicked()
{
}
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void TimedEvent::on_TimedEvent_finished(int result)
{
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QVariantMap descriptor;
descriptor["name"] = ui->eventNameText->text();
descriptor["message"] = ui->eventMessageText->toPlainText();
descriptor["humanAffected"] = QVariant::fromValue(ui->eventAffectsHuman->isChecked());
descriptor["computerAffected"] = QVariant::fromValue(ui->eventAffectsCpu->isChecked());
descriptor["firstOccurence"] = QVariant::fromValue(ui->eventFirstOccurance->value());
descriptor["nextOccurence"] = QVariant::fromValue(ui->eventRepeatAfter->value());
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int players = 0;
for(int i = 0; i < ui->playersAffected->count(); ++i)
{
auto * item = ui->playersAffected->item(i);
if(item->checkState() == Qt::Checked)
players |= 1 << i;
}
descriptor["players"] = QVariant::fromValue(players);
target->setData(Qt::UserRole, descriptor);
target->setText(ui->eventNameText->text());
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}