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vcmi/client/adventureMap/MapView.cpp

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/*
* MapView.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "MapView.h"
#include "MapRenderer.h"
#include "mapHandler.h"
#include "CAdvMapInt.h"
#include "../CGameInfo.h"
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/CFadeAnimation.h"
#include "../render/Canvas.h"
#include "../render/Colors.h"
#include "../render/Graphics.h"
#include "../render/IImage.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../../CCallback.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CGeneralTextHandler.h"
#include "../../lib/CRandomGenerator.h"
#include "../../lib/CStopWatch.h"
#include "../../lib/Color.h"
#include "../../lib/RiverHandler.h"
#include "../../lib/RoadHandler.h"
#include "../../lib/TerrainHandler.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapObjects/CObjectClassesHandler.h"
#include "../../lib/mapping/CMap.h"
MapCache::~MapCache() = default;
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MapCache::MapCache(const std::shared_ptr<MapViewModel> & model)
: model(model)
, context(new MapRendererContext())
, mapRenderer(new MapRenderer(*context))
{
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terrain = std::make_unique<Canvas>(model->getCacheDimensionsPixels());
}
Canvas MapCache::getTile(const int3 & coordinates)
{
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return Canvas(*terrain, model->getCacheTileArea(coordinates));
}
void MapCache::updateTile(const int3 & coordinates)
{
Canvas target = getTile(coordinates);
mapRenderer->renderTile(*context, target, coordinates);
}
void MapCache::update(uint32_t timeDelta)
{
context->advanceAnimations(timeDelta);
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context->setTileSize(model->getSingleTileSize());
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Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
for(int x = dimensions.left(); x < dimensions.right(); ++x)
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updateTile({x, y, model->getLevel()});
}
void MapCache::render(Canvas & target)
{
update(GH.mainFPSmng->getElapsedMilliseconds());
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Rect dimensions = model->getTilesTotalRect();
for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
{
for(int x = dimensions.left(); x < dimensions.right(); ++x)
{
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int3 tile( x,y,model->getLevel());
Canvas source = getTile(tile);
Rect targetRect = model->getTargetTileArea(tile);
target.draw(source, targetRect.topLeft());
}
}
}
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std::shared_ptr<MapViewModel> MapView::createModel(const Point & dimensions) const
{
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auto result = std::make_shared<MapViewModel>();
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result->setLevel(0);
result->setTileSize(Point(32,32));
result->setViewCenter(Point(0,0));
result->setViewDimensions(dimensions);
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return result;
}
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MapView::MapView(const Point & offset, const Point & dimensions)
: model(createModel(dimensions))
, tilesCache(new MapCache(model))
{
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pos += offset;
pos.w = dimensions.x;
pos.h = dimensions.y;
}
void MapView::show(SDL_Surface * to)
{
Canvas target(to);
Canvas targetClipped(target, pos);
CSDL_Ext::CClipRectGuard guard(to, pos);
tilesCache->render(targetClipped);
}
void MapView::showAll(SDL_Surface * to)
{
show(to);
}
void MapRendererContext::advanceAnimations(uint32_t ms)
{
animationTime += ms;
}
int3 MapRendererContext::getMapSize() const
{
return LOCPLINT->cb->getMapSize();
}
bool MapRendererContext::isInMap(const int3 & coordinates) const
{
return LOCPLINT->cb->isInTheMap(coordinates);
}
const TerrainTile & MapRendererContext::getMapTile(const int3 & coordinates) const
{
return CGI->mh->getMap()->getTile(coordinates);
}
MapRendererContext::ObjectsVector MapRendererContext::getAllObjects() const
{
return CGI->mh->getMap()->objects;
}
const CGObjectInstance * MapRendererContext::getObject(ObjectInstanceID objectID) const
{
return CGI->mh->getMap()->objects.at(objectID.getNum());
}
bool MapRendererContext::isVisible(const int3 & coordinates) const
{
return LOCPLINT->cb->isVisible(coordinates) || settings["session"]["spectate"].Bool();
}
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void MapRendererContext::setTileSize(const Point & dimensions)
{
tileSize = dimensions;
}
const CGPath * MapRendererContext::currentPath() const
{
const auto * hero = adventureInt->curHero();
if(!hero)
return nullptr;
if(!LOCPLINT->paths.hasPath(hero))
return nullptr;
return &LOCPLINT->paths.getPath(hero);
}
uint32_t MapRendererContext::getAnimationPeriod() const
{
// H3 timing for adventure map objects animation is 180 ms
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// Terrain animations also use identical interval, however those are only present in HotA and/or HD Mod
// TODO: duration of fade-in/fade-out for teleport, entering/leaving boat, removal of objects
// TOOD: duration of hero movement animation, frame timing of hero movement animation, effect of hero speed option
// TOOD: duration of enemy hero movement animation, frame timing of enemy hero movement animation, effect of enemy hero speed option
return 180;
}
uint32_t MapRendererContext::getAnimationTime() const
{
return animationTime;
}
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Point MapRendererContext::getTileSize() const
{
return Point(32, 32);
}
bool MapRendererContext::showGrid() const
{
return true; // settings["session"]["showGrid"].Bool();
}
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void MapView::setViewCenter(const int3 & position)
{
model->setViewCenter(Point(position.x, position.y) * model->getSingleTileSize());
model->setLevel(position.z);
}
void MapView::setViewCenter(const Point & position, int level)
{
model->setViewCenter(position);
model->setLevel(level);
}
void MapView::setTileSize(const Point & tileSize)
{
model->setTileSize(tileSize);
}
std::shared_ptr<const MapViewModel> MapView::getModel() const
{
return model;
}
void MapViewModel::setTileSize(const Point & newValue)
{
tileSize = newValue;
}
void MapViewModel::setViewCenter(const Point & newValue)
{
viewCenter = newValue;
}
void MapViewModel::setViewDimensions(const Point & newValue)
{
viewDimensions = newValue;
}
void MapViewModel::setLevel(int newLevel)
{
mapLevel = newLevel;
}
Point MapViewModel::getSingleTileSize() const
{
return tileSize;
}
Point MapViewModel::getMapViewCenter() const
{
return viewCenter;
}
Point MapViewModel::getPixelsVisibleDimensions() const
{
return viewDimensions;
}
int MapViewModel::getLevel() const
{
return mapLevel;
}
Point MapViewModel::getTilesVisibleDimensions() const
{
// total number of potentially visible tiles is:
// 1) number of completely visible tiles
// 2) additional tile that might be partially visible from left/top size
// 3) additional tile that might be partially visible from right/bottom size
return {
getPixelsVisibleDimensions().x / getSingleTileSize().x + 2,
getPixelsVisibleDimensions().y / getSingleTileSize().y + 2,
};
}
Rect MapViewModel::getTilesTotalRect() const
{
return Rect(
Point(getTileAtPoint(Point(0,0))),
getTilesVisibleDimensions()
);
}
int3 MapViewModel::getTileCenter() const
{
return getTileAtPoint(getMapViewCenter());
}
int3 MapViewModel::getTileAtPoint(const Point & position) const
{
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
Point absolutePosition = position + topLeftOffset;
// NOTE: using division via double in order to use std::floor
// which rounds to negative infinity and not towards zero (like integer division)
return {
static_cast<int>(std::floor(static_cast<double>(absolutePosition.x) / getSingleTileSize().x)),
static_cast<int>(std::floor(static_cast<double>(absolutePosition.y) / getSingleTileSize().y)),
getLevel()
};
}
Point MapViewModel::getCacheDimensionsPixels() const
{
return getTilesVisibleDimensions() * getSingleTileSize();
}
Rect MapViewModel::getCacheTileArea(const int3 & coordinates) const
{
assert(mapLevel == coordinates.z);
assert(getTilesVisibleDimensions().x + coordinates.x >= 0);
assert(getTilesVisibleDimensions().y + coordinates.y >= 0);
Point tileIndex{
(getTilesVisibleDimensions().x + coordinates.x) % getTilesVisibleDimensions().x,
(getTilesVisibleDimensions().y + coordinates.y) % getTilesVisibleDimensions().y
};
return Rect(tileIndex * tileSize, tileSize);
}
Rect MapViewModel::getTargetTileArea(const int3 & coordinates) const
{
Point topLeftOffset = getMapViewCenter() - getPixelsVisibleDimensions() / 2;
Point tilePosAbsolute = Point(coordinates) * tileSize;
Point tilePosRelative = tilePosAbsolute - topLeftOffset;
return {
tilePosRelative,
tileSize
};
}