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/*
* AdventureSpellMechanics . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
# include "StdInc.h"
# include "AdventureSpellMechanics.h"
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# include "CSpellHandler.h"
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# include "../CRandomGenerator.h"
# include "../mapObjects/CGHeroInstance.h"
# include "../NetPacks.h"
# include "../CGameInfoCallback.h"
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# include "../mapping/CMap.h"
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# include "../CPlayerState.h"
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VCMI_LIB_NAMESPACE_BEGIN
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///AdventureSpellMechanics
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AdventureSpellMechanics : : AdventureSpellMechanics ( const CSpell * s ) :
IAdventureSpellMechanics ( s )
{
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
bool AdventureSpellMechanics : : adventureCast ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
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{
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
if ( ! owner - > isAdventure ( ) )
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{
env - > complain ( " Attempt to cast non adventure spell in adventure mode " ) ;
return false ;
}
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if ( const CGHeroInstance * heroCaster = dynamic_cast < const CGHeroInstance * > ( parameters . caster ) )
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{
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if ( heroCaster - > inTownGarrison )
{
env - > complain ( " Attempt to cast an adventure spell in town garrison " ) ;
return false ;
}
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const auto level = heroCaster - > getSpellSchoolLevel ( owner ) ;
const auto cost = owner - > getCost ( level ) ;
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if ( ! heroCaster - > canCastThisSpell ( owner ) )
{
env - > complain ( " Hero cannot cast this spell! " ) ;
return false ;
}
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if ( heroCaster - > mana < cost )
{
env - > complain ( " Hero doesn't have enough spell points to cast this spell! " ) ;
return false ;
}
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}
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ESpellCastResult result = beginCast ( env , parameters ) ;
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if ( result = = ESpellCastResult : : OK )
performCast ( env , parameters ) ;
return result ! = ESpellCastResult : : ERROR ;
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}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
ESpellCastResult AdventureSpellMechanics : : applyAdventureEffects ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
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{
if ( owner - > hasEffects ( ) )
{
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//todo: cumulative effects support
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
const auto schoolLevel = parameters . caster - > getSpellSchoolLevel ( owner ) ;
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std : : vector < Bonus > bonuses ;
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owner - > getEffects ( bonuses , schoolLevel , false , parameters . caster - > getEnchantPower ( owner ) ) ;
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for ( const Bonus & b : bonuses )
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{
GiveBonus gb ;
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gb . id = parameters . caster - > getCasterUnitId ( ) ;
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gb . bonus = b ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & gb ) ;
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}
return ESpellCastResult : : OK ;
}
else
{
//There is no generic algorithm of adventure cast
env - > complain ( " Unimplemented adventure spell " ) ;
return ESpellCastResult : : ERROR ;
}
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
ESpellCastResult AdventureSpellMechanics : : beginCast ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
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{
return ESpellCastResult : : OK ;
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
void AdventureSpellMechanics : : performCast ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
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{
AdvmapSpellCast asc ;
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asc . casterID = ObjectInstanceID ( parameters . caster - > getCasterUnitId ( ) ) ;
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asc . spellID = owner - > id ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & asc ) ;
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ESpellCastResult result = applyAdventureEffects ( env , parameters ) ;
endCast ( env , parameters , result ) ;
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
void AdventureSpellMechanics : : endCast ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters , const ESpellCastResult result ) const
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{
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
const auto level = parameters . caster - > getSpellSchoolLevel ( owner ) ;
const auto cost = owner - > getCost ( level ) ;
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switch ( result )
{
case ESpellCastResult : : OK :
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parameters . caster - > spendMana ( env , cost ) ;
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break ;
default :
break ;
}
}
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///SummonBoatMechanics
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SummonBoatMechanics : : SummonBoatMechanics ( const CSpell * s ) :
AdventureSpellMechanics ( s )
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{
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}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
ESpellCastResult SummonBoatMechanics : : applyAdventureEffects ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
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{
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if ( ! parameters . caster - > getHeroCaster ( ) )
{
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env - > complain ( " Not a hero caster! " ) ;
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return ESpellCastResult : : ERROR ;
}
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if ( parameters . caster - > getHeroCaster ( ) - > boat )
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{
InfoWindow iw ;
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iw . player = parameters . caster - > getCasterOwner ( ) ;
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iw . text . addTxt ( MetaString : : GENERAL_TXT , 333 ) ; //%s is already in boat
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parameters . caster - > getCasterName ( iw . text ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
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return ESpellCastResult : : CANCEL ;
}
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int3 summonPos = parameters . caster - > getHeroCaster ( ) - > bestLocation ( ) ;
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if ( summonPos . x < 0 )
{
InfoWindow iw ;
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iw . player = parameters . caster - > getCasterOwner ( ) ;
2017-06-06 06:53:51 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 334 ) ; //There is no place to put the boat.
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2017-06-06 06:53:51 +02:00
return ESpellCastResult : : CANCEL ;
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
const auto schoolLevel = parameters . caster - > getSpellSchoolLevel ( owner ) ;
2017-06-06 06:53:51 +02:00
2015-02-02 11:22:19 +02:00
//check if spell works at all
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
if ( env - > getRNG ( ) - > getInt64Range ( 0 , 99 ) ( ) > = owner - > getLevelPower ( schoolLevel ) ) //power is % chance of success
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{
InfoWindow iw ;
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iw . player = parameters . caster - > getCasterOwner ( ) ;
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iw . text . addTxt ( MetaString : : GENERAL_TXT , 336 ) ; //%s tried to summon a boat, but failed.
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parameters . caster - > getCasterName ( iw . text ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : OK ;
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}
//try to find unoccupied boat to summon
const CGBoat * nearest = nullptr ;
double dist = 0 ;
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for ( const CGObjectInstance * obj : env - > getMap ( ) - > objects )
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{
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if ( obj & & obj - > ID = = Obj : : BOAT )
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{
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const auto * b = dynamic_cast < const CGBoat * > ( obj ) ;
2023-04-18 20:21:26 +02:00
if ( b - > hero | | b - > layer ! = EPathfindingLayer : : SAIL )
2023-04-09 23:31:41 +02:00
continue ; //we're looking for unoccupied boat
double nDist = b - > pos . dist2d ( parameters . caster - > getHeroCaster ( ) - > visitablePos ( ) ) ;
if ( ! nearest | | nDist < dist ) //it's first boat or closer than previous
2015-02-02 11:22:19 +02:00
{
2023-04-09 23:31:41 +02:00
nearest = b ;
dist = nDist ;
2015-02-02 11:22:19 +02:00
}
2015-02-26 19:59:18 +02:00
}
2015-02-02 11:22:19 +02:00
}
if ( nullptr ! = nearest ) //we found boat to summon
{
ChangeObjPos cop ;
cop . objid = nearest - > id ;
2017-06-06 06:53:51 +02:00
cop . nPos = summonPos + int3 ( 1 , 0 , 0 ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & cop ) ;
2015-02-02 11:22:19 +02:00
}
else if ( schoolLevel < 2 ) //none or basic level -> cannot create boat :(
{
InfoWindow iw ;
2023-04-09 23:06:02 +02:00
iw . player = parameters . caster - > getCasterOwner ( ) ;
2015-02-02 11:22:19 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 335 ) ; //There are no boats to summon.
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2015-02-02 11:22:19 +02:00
}
2023-04-09 23:31:41 +02:00
else //create boat
2015-02-02 11:22:19 +02:00
{
NewObject no ;
2023-04-20 19:20:51 +02:00
no . ID = Obj : : BOAT ;
no . subID = parameters . caster - > getHeroCaster ( ) - > getBoatType ( ) . getNum ( ) ;
2017-06-06 06:53:51 +02:00
no . pos = summonPos + int3 ( 1 , 0 , 0 ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & no ) ;
2015-02-26 19:59:18 +02:00
}
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : OK ;
2015-02-02 11:22:19 +02:00
}
///ScuttleBoatMechanics
2017-06-06 06:53:51 +02:00
ScuttleBoatMechanics : : ScuttleBoatMechanics ( const CSpell * s ) :
AdventureSpellMechanics ( s )
{
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
ESpellCastResult ScuttleBoatMechanics : : applyAdventureEffects ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
2015-02-02 11:22:19 +02:00
{
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
const auto schoolLevel = parameters . caster - > getSpellSchoolLevel ( owner ) ;
2015-02-02 11:22:19 +02:00
//check if spell works at all
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
if ( env - > getRNG ( ) - > getInt64Range ( 0 , 99 ) ( ) > = owner - > getLevelPower ( schoolLevel ) ) //power is % chance of success
2015-02-02 11:22:19 +02:00
{
InfoWindow iw ;
2023-04-09 23:06:02 +02:00
iw . player = parameters . caster - > getCasterOwner ( ) ;
2015-02-02 11:22:19 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 337 ) ; //%s tried to scuttle the boat, but failed
2023-04-09 23:06:02 +02:00
parameters . caster - > getCasterName ( iw . text ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : OK ;
2015-02-02 11:22:19 +02:00
}
2015-02-26 19:59:18 +02:00
2015-02-02 11:22:19 +02:00
if ( ! env - > getMap ( ) - > isInTheMap ( parameters . pos ) )
{
env - > complain ( " Invalid dst tile for scuttle! " ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : ERROR ;
2015-02-02 11:22:19 +02:00
}
//TODO: test range, visibility
const TerrainTile * t = & env - > getMap ( ) - > getTile ( parameters . pos ) ;
2023-04-20 19:20:51 +02:00
if ( t - > visitableObjects . empty ( ) | | t - > visitableObjects . back ( ) - > ID ! = Obj : : BOAT )
2015-02-02 11:22:19 +02:00
{
env - > complain ( " There is no boat to scuttle! " ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : ERROR ;
2015-02-02 11:22:19 +02:00
}
RemoveObject ro ;
ro . id = t - > visitableObjects . back ( ) - > id ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & ro ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : OK ;
2015-02-02 11:22:19 +02:00
}
///DimensionDoorMechanics
2017-06-06 06:53:51 +02:00
DimensionDoorMechanics : : DimensionDoorMechanics ( const CSpell * s ) :
AdventureSpellMechanics ( s )
{
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
ESpellCastResult DimensionDoorMechanics : : applyAdventureEffects ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
2015-02-02 11:22:19 +02:00
{
if ( ! env - > getMap ( ) - > isInTheMap ( parameters . pos ) )
{
env - > complain ( " Destination is out of map! " ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : ERROR ;
2015-02-26 19:59:18 +02:00
}
2023-04-09 23:37:46 +02:00
if ( ! parameters . caster - > getHeroCaster ( ) )
{
env - > complain ( " Not a hero caster! " ) ;
return ESpellCastResult : : ERROR ;
}
2015-02-26 19:59:18 +02:00
2015-02-02 11:22:19 +02:00
const TerrainTile * dest = env - > getCb ( ) - > getTile ( parameters . pos ) ;
2023-04-09 23:37:46 +02:00
const TerrainTile * curr = env - > getCb ( ) - > getTile ( parameters . caster - > getHeroCaster ( ) - > getSightCenter ( ) ) ;
2015-02-02 11:22:19 +02:00
if ( nullptr = = dest )
{
env - > complain ( " Destination tile doesn't exist! " ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : ERROR ;
2015-02-02 11:22:19 +02:00
}
2015-02-26 19:59:18 +02:00
2015-02-02 11:22:19 +02:00
if ( nullptr = = curr )
{
env - > complain ( " Source tile doesn't exist! " ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : ERROR ;
2015-02-26 19:59:18 +02:00
}
2023-04-09 23:37:46 +02:00
if ( parameters . caster - > getHeroCaster ( ) - > movement < = 0 ) //unlike town portal non-zero MP is enough
2015-02-02 11:22:19 +02:00
{
env - > complain ( " Hero needs movement points to cast Dimension Door! " ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : ERROR ;
2015-02-02 11:22:19 +02:00
}
2015-02-26 19:59:18 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
const auto schoolLevel = parameters . caster - > getSpellSchoolLevel ( owner ) ;
2015-12-21 17:44:21 +02:00
const int movementCost = GameConstants : : BASE_MOVEMENT_COST * ( ( schoolLevel > = 3 ) ? 2 : 3 ) ;
2015-02-26 19:59:18 +02:00
2016-10-01 05:51:12 +02:00
std : : stringstream cachingStr ;
2023-05-01 00:20:01 +02:00
cachingStr < < " source_ " < < vstd : : to_underlying ( BonusSource : : SPELL_EFFECT ) < < " id_ " < < owner - > id . num ;
2016-10-01 05:51:12 +02:00
2023-05-01 00:20:01 +02:00
if ( parameters . caster - > getHeroCaster ( ) - > getBonuses ( Selector : : source ( BonusSource : : SPELL_EFFECT , owner - > id ) , Selector : : all , cachingStr . str ( ) ) - > size ( ) > = owner - > getLevelPower ( schoolLevel ) ) //limit casts per turn
2015-02-02 11:22:19 +02:00
{
InfoWindow iw ;
2023-04-09 23:06:02 +02:00
iw . player = parameters . caster - > getCasterOwner ( ) ;
2015-02-02 11:22:19 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 338 ) ; //%s is not skilled enough to cast this spell again today.
2023-04-09 23:06:02 +02:00
parameters . caster - > getCasterName ( iw . text ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : CANCEL ;
2015-02-02 11:22:19 +02:00
}
GiveBonus gb ;
2023-04-09 23:37:46 +02:00
gb . id = parameters . caster - > getCasterUnitId ( ) ;
2023-05-01 00:20:01 +02:00
gb . bonus = Bonus ( BonusDuration : : ONE_DAY , BonusType : : NONE , BonusSource : : SPELL_EFFECT , 0 , owner - > id ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & gb ) ;
2015-02-02 11:22:19 +02:00
if ( ! dest - > isClear ( curr ) ) //wrong dest tile
{
InfoWindow iw ;
2023-04-09 23:06:02 +02:00
iw . player = parameters . caster - > getCasterOwner ( ) ;
2015-02-02 11:22:19 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 70 ) ; //Dimension Door failed!
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2015-02-02 11:22:19 +02:00
}
2023-04-09 23:37:46 +02:00
else if ( env - > moveHero ( ObjectInstanceID ( parameters . caster - > getCasterUnitId ( ) ) , parameters . caster - > getHeroCaster ( ) - > convertFromVisitablePos ( parameters . pos ) , true ) )
2015-02-02 11:22:19 +02:00
{
SetMovePoints smp ;
2023-04-09 23:37:46 +02:00
smp . hid = ObjectInstanceID ( parameters . caster - > getCasterUnitId ( ) ) ;
if ( movementCost < static_cast < int > ( parameters . caster - > getHeroCaster ( ) - > movement ) )
smp . val = parameters . caster - > getHeroCaster ( ) - > movement - movementCost ;
2017-08-18 21:33:15 +02:00
else
smp . val = 0 ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & smp ) ;
2015-02-02 11:22:19 +02:00
}
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : OK ;
2015-02-02 11:22:19 +02:00
}
///TownPortalMechanics
2017-06-06 06:53:51 +02:00
TownPortalMechanics : : TownPortalMechanics ( const CSpell * s ) :
AdventureSpellMechanics ( s )
2015-02-02 11:22:19 +02:00
{
2017-06-06 06:53:51 +02:00
}
2015-02-02 11:22:19 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
ESpellCastResult TownPortalMechanics : : applyAdventureEffects ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
2017-06-06 06:53:51 +02:00
{
const CGTownInstance * destination = nullptr ;
2017-07-03 20:09:27 +02:00
const int moveCost = movementCost ( parameters ) ;
2023-04-09 23:46:37 +02:00
if ( ! parameters . caster - > getHeroCaster ( ) )
{
env - > complain ( " Not a hero caster! " ) ;
return ESpellCastResult : : ERROR ;
}
2016-02-15 12:34:37 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
if ( parameters . caster - > getSpellSchoolLevel ( owner ) < 2 )
{
2017-06-06 06:53:51 +02:00
std : : vector < const CGTownInstance * > pool = getPossibleTowns ( env , parameters ) ;
destination = findNearestTown ( env , parameters , pool ) ;
2016-02-15 12:34:37 +02:00
2017-06-06 06:53:51 +02:00
if ( nullptr = = destination )
2017-07-03 20:09:27 +02:00
return ESpellCastResult : : ERROR ;
2015-02-26 19:59:18 +02:00
2023-04-09 23:46:37 +02:00
if ( static_cast < int > ( parameters . caster - > getHeroCaster ( ) - > movement ) < moveCost )
2017-07-03 20:09:27 +02:00
return ESpellCastResult : : ERROR ;
2015-02-26 19:59:18 +02:00
2017-07-03 20:09:27 +02:00
if ( destination - > visitingHero )
2017-06-06 06:53:51 +02:00
{
InfoWindow iw ;
2023-04-09 23:46:37 +02:00
iw . player = parameters . caster - > getCasterOwner ( ) ;
2017-06-06 06:53:51 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 123 ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2017-06-06 06:53:51 +02:00
return ESpellCastResult : : CANCEL ;
}
}
else if ( env - > getMap ( ) - > isInTheMap ( parameters . pos ) )
2015-02-02 11:22:19 +02:00
{
2017-06-06 06:53:51 +02:00
const TerrainTile & tile = env - > getMap ( ) - > getTile ( parameters . pos ) ;
2019-02-23 19:51:03 +02:00
2023-02-11 17:18:05 +02:00
auto * const topObj = tile . topVisitableObj ( false ) ;
2019-02-23 19:51:03 +02:00
if ( ! topObj )
{
env - > complain ( " Destination tile is not visitable " + parameters . pos . toString ( ) ) ;
return ESpellCastResult : : ERROR ;
}
else if ( topObj - > ID = = Obj : : HERO )
{
env - > complain ( " Can't teleport to occupied town at " + parameters . pos . toString ( ) ) ;
return ESpellCastResult : : ERROR ;
}
else if ( topObj - > ID ! = Obj : : TOWN )
2015-02-02 11:22:19 +02:00
{
2019-02-23 19:51:03 +02:00
env - > complain ( " No town at destination tile " + parameters . pos . toString ( ) ) ;
2017-06-06 06:53:51 +02:00
return ESpellCastResult : : ERROR ;
2015-02-02 11:22:19 +02:00
}
2017-06-06 06:53:51 +02:00
2019-02-23 19:51:03 +02:00
destination = dynamic_cast < const CGTownInstance * > ( topObj ) ;
2017-06-06 06:53:51 +02:00
if ( nullptr = = destination )
2015-02-02 11:22:19 +02:00
{
2019-02-23 19:51:03 +02:00
env - > complain ( " [Internal error] invalid town object at " + parameters . pos . toString ( ) ) ;
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : ERROR ;
2015-02-02 11:22:19 +02:00
}
2015-02-26 19:59:18 +02:00
2023-04-09 23:46:37 +02:00
const auto relations = env - > getCb ( ) - > getPlayerRelations ( destination - > tempOwner , parameters . caster - > getCasterOwner ( ) ) ;
2016-02-15 12:34:37 +02:00
2017-06-06 06:53:51 +02:00
if ( relations = = PlayerRelations : : ENEMIES )
{
env - > complain ( " Can't teleport to enemy! " ) ;
return ESpellCastResult : : ERROR ;
}
2023-04-09 23:46:37 +02:00
if ( static_cast < int > ( parameters . caster - > getHeroCaster ( ) - > movement ) < moveCost )
2017-06-06 06:53:51 +02:00
{
env - > complain ( " This hero has not enough movement points! " ) ;
return ESpellCastResult : : ERROR ;
}
2016-02-15 12:34:37 +02:00
2017-06-06 06:53:51 +02:00
if ( destination - > visitingHero )
{
2019-02-23 19:51:03 +02:00
env - > complain ( " [Internal error] Can't teleport to occupied town " ) ;
2017-06-06 06:53:51 +02:00
return ESpellCastResult : : ERROR ;
}
}
else
2015-04-01 03:48:50 +02:00
{
2017-06-06 06:53:51 +02:00
env - > complain ( " Invalid destination tile " ) ;
2016-02-15 12:34:37 +02:00
return ESpellCastResult : : ERROR ;
2015-04-01 03:48:50 +02:00
}
2016-02-15 12:34:37 +02:00
2023-04-09 23:46:37 +02:00
if ( env - > moveHero ( ObjectInstanceID ( parameters . caster - > getCasterUnitId ( ) ) , parameters . caster - > getHeroCaster ( ) - > convertFromVisitablePos ( destination - > visitablePos ( ) ) , true ) )
2015-04-01 03:48:50 +02:00
{
SetMovePoints smp ;
2023-04-09 23:46:37 +02:00
smp . hid = ObjectInstanceID ( parameters . caster - > getCasterUnitId ( ) ) ;
smp . val = std : : max < ui32 > ( 0 , parameters . caster - > getHeroCaster ( ) - > movement - moveCost ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & smp ) ;
2015-04-01 03:48:50 +02:00
}
2015-04-13 05:12:23 +02:00
return ESpellCastResult : : OK ;
2015-02-02 11:22:19 +02:00
}
2015-02-02 14:02:27 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
ESpellCastResult TownPortalMechanics : : beginCast ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
2017-07-03 20:09:27 +02:00
{
std : : vector < const CGTownInstance * > towns = getPossibleTowns ( env , parameters ) ;
2023-04-09 23:46:37 +02:00
if ( ! parameters . caster - > getHeroCaster ( ) )
{
env - > complain ( " Not a hero caster! " ) ;
return ESpellCastResult : : ERROR ;
}
2017-07-03 20:09:27 +02:00
if ( towns . empty ( ) )
{
InfoWindow iw ;
2023-04-09 23:46:37 +02:00
iw . player = parameters . caster - > getCasterOwner ( ) ;
2017-07-03 20:09:27 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 124 ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2017-07-03 20:09:27 +02:00
return ESpellCastResult : : CANCEL ;
}
const int moveCost = movementCost ( parameters ) ;
2023-04-09 23:46:37 +02:00
if ( static_cast < int > ( parameters . caster - > getHeroCaster ( ) - > movement ) < moveCost )
2017-07-03 20:09:27 +02:00
{
InfoWindow iw ;
2023-04-09 23:46:37 +02:00
iw . player = parameters . caster - > getCasterOwner ( ) ;
2017-07-03 20:09:27 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 125 ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2017-07-03 20:09:27 +02:00
return ESpellCastResult : : CANCEL ;
}
2017-07-04 00:32:40 +02:00
if ( ! parameters . pos . valid ( ) & & parameters . caster - > getSpellSchoolLevel ( owner ) > = 2 )
2017-07-03 20:09:27 +02:00
{
auto queryCallback = [ = ] ( const JsonNode & reply ) - > void
{
2017-11-26 23:18:18 +02:00
if ( reply . getType ( ) = = JsonNode : : JsonType : : DATA_INTEGER )
2017-07-03 20:09:27 +02:00
{
2023-02-11 17:18:05 +02:00
ObjectInstanceID townId ( static_cast < si32 > ( reply . Integer ( ) ) ) ;
2017-07-03 20:09:27 +02:00
const CGObjectInstance * o = env - > getCb ( ) - > getObj ( townId , true ) ;
if ( o = = nullptr )
{
env - > complain ( " Invalid object instance selected " ) ;
return ;
}
if ( ! dynamic_cast < const CGTownInstance * > ( o ) )
{
env - > complain ( " Object instance is not town " ) ;
return ;
}
AdventureSpellCastParameters p ;
p . caster = parameters . caster ;
p . pos = o - > visitablePos ( ) ;
performCast ( env , p ) ;
}
} ;
MapObjectSelectDialog request ;
2023-02-11 17:18:05 +02:00
for ( const auto * t : towns )
2017-07-03 20:09:27 +02:00
{
2017-07-04 00:32:40 +02:00
if ( t - > visitingHero = = nullptr ) //empty town
2017-07-03 20:09:27 +02:00
request . objects . push_back ( t - > id ) ;
}
if ( request . objects . empty ( ) )
{
InfoWindow iw ;
2023-04-09 23:46:37 +02:00
iw . player = parameters . caster - > getCasterOwner ( ) ;
2017-07-03 20:09:27 +02:00
iw . text . addTxt ( MetaString : : GENERAL_TXT , 124 ) ;
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & iw ) ;
2017-07-03 20:09:27 +02:00
return ESpellCastResult : : CANCEL ;
}
2023-04-09 23:46:37 +02:00
request . player = parameters . caster - > getCasterOwner ( ) ;
2017-07-04 00:32:40 +02:00
request . title . addTxt ( MetaString : : JK_TXT , 40 ) ;
request . description . addTxt ( MetaString : : JK_TXT , 41 ) ;
2023-03-10 14:54:12 +02:00
request . icon . id = Component : : EComponentType : : SPELL ;
2017-07-04 00:32:40 +02:00
request . icon . subtype = owner - > id . toEnum ( ) ;
2017-07-03 20:09:27 +02:00
env - > genericQuery ( & request , request . player , queryCallback ) ;
return ESpellCastResult : : PENDING ;
}
return ESpellCastResult : : OK ;
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
const CGTownInstance * TownPortalMechanics : : findNearestTown ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters , const std : : vector < const CGTownInstance * > & pool ) const
2017-06-06 06:53:51 +02:00
{
if ( pool . empty ( ) )
return nullptr ;
2023-04-09 23:46:37 +02:00
if ( ! parameters . caster - > getHeroCaster ( ) )
return nullptr ;
2017-06-06 06:53:51 +02:00
auto nearest = pool . cbegin ( ) ; //nearest town's iterator
2023-04-09 23:46:37 +02:00
si32 dist = ( * nearest ) - > pos . dist2dSQ ( parameters . caster - > getHeroCaster ( ) - > pos ) ;
2017-06-06 06:53:51 +02:00
2017-07-04 00:32:40 +02:00
for ( auto i = nearest + 1 ; i ! = pool . cend ( ) ; + + i )
2017-06-06 06:53:51 +02:00
{
2023-04-09 23:46:37 +02:00
si32 curDist = ( * i ) - > pos . dist2dSQ ( parameters . caster - > getHeroCaster ( ) - > pos ) ;
2017-06-06 06:53:51 +02:00
2017-07-04 00:32:40 +02:00
if ( curDist < dist )
2017-06-06 06:53:51 +02:00
{
nearest = i ;
dist = curDist ;
}
}
return * nearest ;
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
std : : vector < const CGTownInstance * > TownPortalMechanics : : getPossibleTowns ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
2017-06-06 06:53:51 +02:00
{
std : : vector < const CGTownInstance * > ret ;
2023-04-09 23:46:37 +02:00
const TeamState * team = env - > getCb ( ) - > getPlayerTeam ( parameters . caster - > getCasterOwner ( ) ) ;
2017-06-06 06:53:51 +02:00
for ( const auto & color : team - > players )
{
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
for ( auto currTown : env - > getCb ( ) - > getPlayerState ( color ) - > towns )
2017-06-06 06:53:51 +02:00
{
ret . push_back ( currTown . get ( ) ) ;
}
}
return ret ;
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
int32_t TownPortalMechanics : : movementCost ( const AdventureSpellCastParameters & parameters ) const
2017-07-03 20:09:27 +02:00
{
2023-04-10 15:08:24 +02:00
if ( parameters . caster ! = parameters . caster - > getHeroCaster ( ) ) //if caster is not hero
return 0 ;
2017-07-03 20:09:27 +02:00
return GameConstants : : BASE_MOVEMENT_COST * ( ( parameters . caster - > getSpellSchoolLevel ( owner ) > = 3 ) ? 2 : 3 ) ;
}
2017-06-06 06:53:51 +02:00
///ViewMechanics
ViewMechanics : : ViewMechanics ( const CSpell * s ) :
AdventureSpellMechanics ( s )
{
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
ESpellCastResult ViewMechanics : : applyAdventureEffects ( SpellCastEnvironment * env , const AdventureSpellCastParameters & parameters ) const
2015-02-26 16:15:17 +02:00
{
ShowWorldViewEx pack ;
2015-02-26 19:59:18 +02:00
2023-04-09 23:46:37 +02:00
pack . player = parameters . caster - > getCasterOwner ( ) ;
2015-02-26 19:59:18 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
const auto spellLevel = parameters . caster - > getSpellSchoolLevel ( owner ) ;
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const auto fowMap = env - > getCb ( ) - > getPlayerTeam ( parameters . caster - > getCasterOwner ( ) ) - > fogOfWarMap ;
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for ( const CGObjectInstance * obj : env - > getMap ( ) - > objects )
{
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//deleted object remain as empty pointer
if ( obj & & filterObject ( obj , spellLevel ) )
{
ObjectPosInfo posInfo ( obj ) ;
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if ( ( * fowMap ) [ posInfo . pos . z ] [ posInfo . pos . x ] [ posInfo . pos . y ] = = 0 )
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pack . objectPositions . push_back ( posInfo ) ;
}
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}
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pack . showTerrain = showTerrain ( spellLevel ) ;
2015-02-26 19:59:18 +02:00
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
env - > apply ( & pack ) ;
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return ESpellCastResult : : OK ;
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}
2015-02-02 14:02:27 +02:00
2017-06-06 06:53:51 +02:00
///ViewAirMechanics
ViewAirMechanics : : ViewAirMechanics ( const CSpell * s ) :
ViewMechanics ( s )
{
}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
bool ViewAirMechanics : : filterObject ( const CGObjectInstance * obj , const int32_t spellLevel ) const
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{
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return ( obj - > ID = = Obj : : ARTIFACT ) | | ( spellLevel > 1 & & obj - > ID = = Obj : : HERO ) | | ( spellLevel > 2 & & obj - > ID = = Obj : : TOWN ) ;
}
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bool ViewAirMechanics : : showTerrain ( const int32_t spellLevel ) const
{
return false ;
}
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///ViewEarthMechanics
ViewEarthMechanics : : ViewEarthMechanics ( const CSpell * s ) :
ViewMechanics ( s )
{
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}
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
bool ViewEarthMechanics : : filterObject ( const CGObjectInstance * obj , const int32_t spellLevel ) const
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{
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return ( obj - > ID = = Obj : : RESOURCE ) | | ( spellLevel > 1 & & obj - > ID = = Obj : : MINE ) ;
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}
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bool ViewEarthMechanics : : showTerrain ( const int32_t spellLevel ) const
{
return spellLevel > 2 ;
}
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VCMI_LIB_NAMESPACE_END