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vcmi/AI/Nullkiller/Markers/DefendTown.h

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/*
* ArmyUpgrade.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../Goals/CGoal.h"
#include "../Pathfinding/AINodeStorage.h"
#include "../Analyzers/ArmyManager.h"
#include "../Analyzers/DangerHitMapAnalyzer.h"
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namespace NKAI
{
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namespace Goals
{
class DLL_EXPORT DefendTown : public CGoal<DefendTown>
{
private:
uint64_t defenceArmyStrength;
HitMapInfo treat;
uint8_t turn;
bool counterattack;
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public:
DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack = false);
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DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender);
virtual bool operator==(const DefendTown & other) const override;
virtual std::string toString() const override;
const HitMapInfo & getTreat() const { return treat; }
uint64_t getDefenceStrength() const { return defenceArmyStrength; }
uint8_t getTurn() const { return turn; }
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bool isCounterAttack() { return counterattack; }
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};
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}
}