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vcmi/lib/mapping/CMapInfo.h

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#pragma once
// Forward class declarations aren't enough here. The compiler
// generated CMapInfo d-tor, generates the unique_ptr d-tor as well here
// as a inline method. The unique_ptr d-tor requires a complete type. Defining
// the CMapInfo d-tor to let the compiler add the d-tor stuff in the .cpp file
// would work with one exception. It prevents the generation of the move
// constructor which is needed. (Writing such a c-tor is nasty.) With the
// new c++11 keyword "default" for constructors this problem could be solved. But it isn't
// available for Visual Studio for now. (Empty d-tor in .cpp would be required anyway)
#include "CMap.h"
#include "CCampaignHandler.h"
struct StartInfo;
/**
* A class which stores the count of human players and all players, the filename,
* scenario options, the map header information,...
*/
class DLL_LINKAGE CMapInfo
{
public:
unique_ptr<CMapHeader> mapHeader; //may be nullptr if campaign
unique_ptr<CCampaignHeader> campaignHeader; //may be nullptr if scenario
StartInfo * scenarioOpts; //options with which scenario has been started (used only with saved games)
std::string fileURI;
std::string date;
int playerAmnt; //players in map
int humanPlayers; //players ALLOWED to be controlled by human
int actualHumanPlayers; // >1 if multiplayer game
bool isRandomMap; // true if the map will be created randomly, false if not
CMapInfo();
CMapInfo(CMapInfo && tmp);
CMapInfo &operator=(CMapInfo &&other);
void mapInit(const std::string & fname);
void campaignInit();
void countPlayers();
template <typename Handler> void serialize(Handler &h, const int Version)
{
h & mapHeader & campaignHeader & scenarioOpts & fileURI & date & playerAmnt & humanPlayers;
h & actualHumanPlayers & isRandomMap;
}
};